Jacob Schmidt 89169f1e84 Update documentation and add new client usage guides
- Revised README.md for the Forge Client Example Addon to clarify its purpose as a template.
- Enhanced MODULE_REFERENCE.md to categorize guides into Server and Extension guides and Client guides.
- Created detailed usage guides for various client addons including Actor, Bank, CAD, Garage, Locker, Notifications, Organization, Phone, and Store.
- Added a Client Common Usage Guide to outline shared browser UI bridge patterns.
- Introduced a Client Main Usage Guide to define the foundational elements for client addons.
- Established authoritative state notes and usage rules across new guides to ensure clarity on server ownership and client responsibilities.
2026-04-18 13:04:01 -05:00

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# Forge Client Notifications
## Overview
The notifications addon owns the client notification HUD, notification sound,
and local notification service used by other Forge client and server modules.
## Dependencies
- `forge_client_main`
## Main Components
- `fnc_initService.sqf` manages queued and visible notifications.
- `fnc_openUI.sqf` opens the notification HUD display.
- `fnc_handleUIEvents.sqf` handles browser/HUD events.
- `CfgSounds.hpp` defines the notification sound.
## Event Surface
`forge_client_notifications_recieveNotification` accepts:
```sqf
[_type, _title, _content, _duration]
```
The event plays the configured sound and adds the notification to the HUD.
## Runtime Notes
The HUD opens after the virtual arsenal repository is loaded. Other addons
should use this notification event instead of creating their own transient UI.