- Revised README.md for the Forge Client Example Addon to clarify its purpose as a template. - Enhanced MODULE_REFERENCE.md to categorize guides into Server and Extension guides and Client guides. - Created detailed usage guides for various client addons including Actor, Bank, CAD, Garage, Locker, Notifications, Organization, Phone, and Store. - Added a Client Common Usage Guide to outline shared browser UI bridge patterns. - Introduced a Client Main Usage Guide to define the foundational elements for client addons. - Established authoritative state notes and usage rules across new guides to ensure clarity on server ownership and client responsibilities.
28 lines
856 B
Markdown
28 lines
856 B
Markdown
# Forge Client Notifications
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## Overview
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The notifications addon owns the client notification HUD, notification sound,
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and local notification service used by other Forge client and server modules.
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## Dependencies
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- `forge_client_main`
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## Main Components
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- `fnc_initService.sqf` manages queued and visible notifications.
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- `fnc_openUI.sqf` opens the notification HUD display.
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- `fnc_handleUIEvents.sqf` handles browser/HUD events.
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- `CfgSounds.hpp` defines the notification sound.
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## Event Surface
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`forge_client_notifications_recieveNotification` accepts:
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```sqf
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[_type, _title, _content, _duration]
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```
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The event plays the configured sound and adds the notification to the HUD.
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## Runtime Notes
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The HUD opens after the virtual arsenal repository is loaded. Other addons
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should use this notification event instead of creating their own transient UI.
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