- Updated HomeView and RegistrationView to reflect the new $50,000 registration fee for organizations. - Enhanced actor onboarding process to include sending welcome emails and messages, along with initializing bank accounts with $2,000 starting credit. - Added functionality to change bank PINs, including validation and persistence of new PINs. - Updated bank and organization modules to handle registration fee charges and refunds appropriately. - Enhanced documentation to reflect changes in organization registration and bank operations.
38 lines
1.5 KiB
Markdown
38 lines
1.5 KiB
Markdown
# Forge Server Actor
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## Overview
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The actor addon is the server-side bridge for player identity and character
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state. It keeps Arma-facing actor snapshots in SQF while durable and hot actor
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state are owned by the Rust extension.
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Actor records include UID, name, loadout, position, direction, stance, rank,
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life state, phone number, email, organization, and holster state.
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## Dependencies
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- `forge_server_main`
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- `forge_server_common`
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- `forge_server_extension` at runtime for actor extension calls
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- `forge_server_phone` for new actor welcome email and messages
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- `forge_server_bank` for new actor starting bank credit
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- `forge_client_actor` for response RPCs
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## Main Components
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- `fnc_initActorStore.sqf` initializes `ActorModel` and `ActorStore`.
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- `ActorModel` provides defaults, player snapshot conversion, migration, and
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validation.
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- `ActorStore` wraps extension hot-state calls and exposes event-facing actor
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operations.
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## Runtime Behavior
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- Missing persistent actors can be created from live player snapshots.
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- Newly created actors receive a Field Commander job orientation email, two
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Field Commander text messages, and a `$2,000` starting credit in their bank
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account.
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- Hot actor reads are migrated and hydrated before use.
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- `saveHotState` in the main addon snapshots and saves actor state on player
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disconnect and mission end.
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## Event Surface
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The addon handles server events for actor init, get, set, multi-set, save, and
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remove requests, then replies to the requesting player through client actor RPCs.
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