- Add missing forge_server_actor runtime dependency to phone module (critical) - Clarify that garage and locker are event bus listeners, not emitters - Document economy runtime-only dependencies (bank, org) - Add TaskStore public API documentation (27 methods organized by category) - Update task module event emissions and hooks documentation All documentation now aligns with actual implementation verified against codebase.
37 lines
1.3 KiB
Markdown
37 lines
1.3 KiB
Markdown
# Forge Server Garage
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## Overview
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The garage addon is the server-side bridge for player vehicle storage and
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owner-scoped vehicle unlock storage.
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Garage hot state is owned by the extension. SQF validates Arma-facing requests,
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serializes vehicle payloads, sends client syncs, and marks editor-placed garage
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objects.
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## Dependencies
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- `forge_server_main`
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- `forge_server_common`
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- `forge_server_extension` at runtime for garage extension calls
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- `forge_client_garage` for response RPCs
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## Main Components
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- `fnc_initGarage.sqf` initializes garage world objects.
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- `fnc_initGarageStore.sqf` manages player garage hot state.
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- `fnc_initVGStore.sqf` manages owner-scoped vehicle unlock state.
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## Supported Operations
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- initialize player garage data
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- save player and owner-scoped garage state
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- store and retrieve player vehicles
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- initialize and save owner-scoped vehicle storage
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## Runtime Notes
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`forge_server_main_fnc_saveHotState` saves both `GarageStore` and
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`VGarageStore` on disconnect and mission shutdown.
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Garage listens for sync events through the event bus:
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- `garage.vgarage.sync.requested` - updates client vehicles and unlock state when granted by store/task checkout
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- `notification.requested` - storage and vehicle modification alerts
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The store module emits these events when granting vehicles; garage applies the changes to player state.
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