forge/arma/server/addons/actor/XEH_preInit.sqf
Jacob Schmidt ebfe77a340 feat: implement complete Forge framework with Rust/Redis backend and Arma 3 integration
Implemented features:
- High-performance Rust extension with Redis persistence
- Actor/player management with loadout, position, and state tracking
- Banking system with deposit, withdraw, and transfer operations
- Physical and virtual garage/locker systems for vehicle and equipment storage
- Organization management with member tracking and permissions
- Client-side UI with React-like state management
- Server-side event-driven architecture with CBA Events
- Security: Self-transfer prevention at multiple layers
- Logging system with per-module log files
- ICOM module for inter-server communication

Co-Authored-By: Warp <agent@warp.dev>
2026-01-04 12:52:15 -06:00

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#include "script_component.hpp"
PREP_RECOMPILE_START;
#include "XEH_PREP.hpp"
PREP_RECOMPILE_END;
// private _category = [QUOTE(MOD_NAME), LLSTRING(displayName)];
[QGVAR(requestInitActor), {
params [["_uid", "", [""]], ["_actor", createHashMap, [createHashMap]]];
if (_uid isEqualTo "") exitWith { diag_log "[FORGE:Server:Actor] Empty/Invalid UID!" };
if (_actor isEqualTo createHashMap) exitWith { diag_log "[FORGE:Server:Actor] Empty/Invalid Actor data!" };
GVAR(ActorStore) call ["init", [_uid, _actor]];
}] call CFUNC(addEventHandler);
[QGVAR(requestGetActor), {
params [["_uid", "", [""]], ["_sync", false, [false]]];
if (_uid isEqualTo "") exitWith { diag_log "[FORGE:Server:Actor] Empty/Invalid UID!" };
private _session = GVAR(PlayerSessions) getOrDefault [_uid, nil];
if (isNil "_session") exitWith { diag_log "[FORGE:Server:Actor] Empty/Invalid Session!" };
GVAR(ActorStore) call ["get", [_uid, _sync]];
}] call CFUNC(addEventHandler);
[QGVAR(requestSetActor), {
params [["_uid", "", [""]], ["_key", "", [""]], ["_value", nil, [[], "", 0, false, createHashMap]], ["_sync", false, [false]]];
if (_uid isEqualTo "" || _key isEqualTo "") exitWith { diag_log "[FORGE:Server:Actor] Empty/Invalid UID or Key!" };
private _session = GVAR(PlayerSessions) getOrDefault [_uid, nil];
if (isNil "_session") exitWith { diag_log "[FORGE:Server:Actor] Empty/Invalid Session!" };
GVAR(ActorStore) call ["set", [_uid, _key, _value, _sync]];
}] call CFUNC(addEventHandler);
[QGVAR(requestMSetActor), {
params [["_uid", "", [""]], ["_fieldValuePairs", createHashMap, [createHashMap]], ["_sync", false, [false]]];
if (_uid isEqualTo "") exitWith { diag_log "[FORGE:Server:Actor] Empty/Invalid UID!" };
if ((_fieldValuePairs isEqualTo createHashMap) || !(_fieldValuePairs isEqualType createHashMap)) exitWith { diag_log "[FORGE:Server:Actor] Empty/Invalid field pairs!" };
private _session = GVAR(PlayerSessions) getOrDefault [_uid, nil];
if (isNil "_session") exitWith { diag_log "[FORGE:Server:Actor] Empty/Invalid Session!" };
GVAR(ActorStore) call ["mset", [_uid, _fieldValuePairs, _sync]];
}] call CFUNC(addEventHandler);
[QGVAR(requestSaveActor), {
params [["_uid", "", [""]], ["_sync", false, [false]]];
if (_uid isEqualTo "") exitWith { diag_log "[FORGE:Server:Actor] Empty/Invalid UID!" };
private _session = GVAR(PlayerSessions) getOrDefault [_uid, nil];
if (isNil "_session") exitWith { diag_log "[FORGE:Server:Actor] Empty/Invalid Session!" };
GVAR(ActorStore) call ["save", [_uid, _sync]];
}] call CFUNC(addEventHandler);
[QGVAR(requestRemoveActor), {
params [["_uid", "", [""]]];
if (_uid isEqualTo "") exitWith { diag_log "[FORGE:Server:Actor] Empty/Invalid UID!" };
GVAR(ActorStore) call ["remove", [_uid]];
}] call CFUNC(addEventHandler);