Implemented features: - High-performance Rust extension with Redis persistence - Actor/player management with loadout, position, and state tracking - Banking system with deposit, withdraw, and transfer operations - Physical and virtual garage/locker systems for vehicle and equipment storage - Organization management with member tracking and permissions - Client-side UI with React-like state management - Server-side event-driven architecture with CBA Events - Security: Self-transfer prevention at multiple layers - Logging system with per-module log files - ICOM module for inter-server communication Co-Authored-By: Warp <agent@warp.dev>
70 lines
2.8 KiB
Plaintext
70 lines
2.8 KiB
Plaintext
#include "script_component.hpp"
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PREP_RECOMPILE_START;
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#include "XEH_PREP.hpp"
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PREP_RECOMPILE_END;
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// private _category = [QUOTE(MOD_NAME), LLSTRING(displayName)];
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[QGVAR(requestInitActor), {
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params [["_uid", "", [""]], ["_actor", createHashMap, [createHashMap]]];
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if (_uid isEqualTo "") exitWith { diag_log "[FORGE:Server:Actor] Empty/Invalid UID!" };
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if (_actor isEqualTo createHashMap) exitWith { diag_log "[FORGE:Server:Actor] Empty/Invalid Actor data!" };
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GVAR(ActorStore) call ["init", [_uid, _actor]];
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}] call CFUNC(addEventHandler);
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[QGVAR(requestGetActor), {
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params [["_uid", "", [""]], ["_sync", false, [false]]];
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if (_uid isEqualTo "") exitWith { diag_log "[FORGE:Server:Actor] Empty/Invalid UID!" };
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private _session = GVAR(PlayerSessions) getOrDefault [_uid, nil];
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if (isNil "_session") exitWith { diag_log "[FORGE:Server:Actor] Empty/Invalid Session!" };
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GVAR(ActorStore) call ["get", [_uid, _sync]];
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}] call CFUNC(addEventHandler);
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[QGVAR(requestSetActor), {
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params [["_uid", "", [""]], ["_key", "", [""]], ["_value", nil, [[], "", 0, false, createHashMap]], ["_sync", false, [false]]];
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if (_uid isEqualTo "" || _key isEqualTo "") exitWith { diag_log "[FORGE:Server:Actor] Empty/Invalid UID or Key!" };
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private _session = GVAR(PlayerSessions) getOrDefault [_uid, nil];
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if (isNil "_session") exitWith { diag_log "[FORGE:Server:Actor] Empty/Invalid Session!" };
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GVAR(ActorStore) call ["set", [_uid, _key, _value, _sync]];
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}] call CFUNC(addEventHandler);
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[QGVAR(requestMSetActor), {
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params [["_uid", "", [""]], ["_fieldValuePairs", createHashMap, [createHashMap]], ["_sync", false, [false]]];
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if (_uid isEqualTo "") exitWith { diag_log "[FORGE:Server:Actor] Empty/Invalid UID!" };
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if ((_fieldValuePairs isEqualTo createHashMap) || !(_fieldValuePairs isEqualType createHashMap)) exitWith { diag_log "[FORGE:Server:Actor] Empty/Invalid field pairs!" };
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private _session = GVAR(PlayerSessions) getOrDefault [_uid, nil];
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if (isNil "_session") exitWith { diag_log "[FORGE:Server:Actor] Empty/Invalid Session!" };
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GVAR(ActorStore) call ["mset", [_uid, _fieldValuePairs, _sync]];
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}] call CFUNC(addEventHandler);
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[QGVAR(requestSaveActor), {
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params [["_uid", "", [""]], ["_sync", false, [false]]];
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if (_uid isEqualTo "") exitWith { diag_log "[FORGE:Server:Actor] Empty/Invalid UID!" };
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private _session = GVAR(PlayerSessions) getOrDefault [_uid, nil];
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if (isNil "_session") exitWith { diag_log "[FORGE:Server:Actor] Empty/Invalid Session!" };
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GVAR(ActorStore) call ["save", [_uid, _sync]];
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}] call CFUNC(addEventHandler);
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[QGVAR(requestRemoveActor), {
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params [["_uid", "", [""]]];
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if (_uid isEqualTo "") exitWith { diag_log "[FORGE:Server:Actor] Empty/Invalid UID!" };
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GVAR(ActorStore) call ["remove", [_uid]];
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}] call CFUNC(addEventHandler);
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