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290 lines
9.0 KiB
Markdown
290 lines
9.0 KiB
Markdown
# Task Usage Guide
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The task module stores transient mission task metadata for active server or
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mission lifecycle workflows. SQF still owns Arma-only runtime state such as
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objects and participants.
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The server addon at `arma/server/addons/task` also owns task execution:
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creating BIS tasks, registering task entities, tracking participants, binding
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task ownership, applying player/org rewards, and clearing task state when a
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task completes.
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Runtime dependencies:
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- `forge_server_extension`
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- `forge_server_common`
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- `forge_server_actor`
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- `forge_server_bank`
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- `forge_server_org`
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- `forge_client_notifications`
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## Data Model
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Catalog entries are flexible JSON objects. The service normalizes these fields
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when a catalog entry is inserted or ownership changes:
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- `taskId`
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- `taskID`
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- `accepted`
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- `requesterUid`
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- `orgID`
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Ownership context:
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```json
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{
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"requesterUid": "76561198000000000",
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"orgId": "default"
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}
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```
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## Commands
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| Command | Arguments | Returns |
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| --- | --- | --- |
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| `task:reset` | none | `true`. |
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| `task:catalog:active` | none | Active catalog entry array JSON. |
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| `task:catalog:get` | `task_id` | Catalog entry JSON or `null`. |
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| `task:catalog:upsert` | `task_id`, `entry_json` | Stored catalog entry JSON. |
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| `task:catalog:delete` | `task_id` | `true`. |
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| `task:ownership:bind` | `task_id`, `ownership_json` | Ownership mutation result JSON. |
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| `task:ownership:release` | `task_id` | Ownership mutation result JSON. |
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| `task:ownership:accept` | `task_id`, `ownership_json` | Ownership mutation result JSON. |
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| `task:ownership:reward_context` | `task_id` | Reward context JSON. |
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| `task:status:set` | `task_id`, `status` | `true`. |
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| `task:status:get` | `task_id` | Status string JSON. |
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| `task:status:clear` | `task_id` | `true`. |
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| `task:defuse:increment` | `task_id` | New counter value JSON. |
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| `task:defuse:get` | `task_id` | Counter value JSON. |
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| `task:clear` | `task_id` | `true`. |
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## Upsert a Catalog Entry
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```sqf
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private _entry = createHashMapFromArray [
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["title", "Destroy Cache"],
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["description", "Destroy the enemy supply cache."],
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["reward", 1500]
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];
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private _result = "forge_server" callExtension ["task:catalog:upsert", [
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"task-cache-1",
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toJSON _entry
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]];
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```
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## Mark a Task Active
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```sqf
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"forge_server" callExtension ["task:status:set", [
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"task-cache-1",
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"active"
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]];
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private _active = "forge_server" callExtension ["task:catalog:active", []];
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```
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Completed statuses `succeeded` and `failed` are also stored as completed status
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fallbacks. Clearing status removes active and completed state.
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## Accept a Task
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```sqf
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private _ownership = createHashMapFromArray [
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["requesterUid", getPlayerUID player],
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["orgId", "default"]
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];
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private _result = "forge_server" callExtension ["task:ownership:accept", [
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"task-cache-1",
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toJSON _ownership
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]];
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```
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`task:ownership:accept` fails if the task is not active or another requester
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already accepted it.
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## Rewards
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```sqf
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private _result = "forge_server" callExtension ["task:ownership:reward_context", [
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"task-cache-1"
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]];
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private _context = fromJSON (_result select 0);
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```
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The reward context contains `requesterUid` and `orgId`.
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## Server Task Flows
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The task addon provides these server-owned task flows:
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- `attack`
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- `defend`
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- `defuse`
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- `delivery`
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- `destroy`
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- `hostage`
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- `hvt`
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Mission designers can create tasks in four ways:
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- Eden modules for editor-authored tasks.
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- `forge_server_task_fnc_startTask` for script-authored tasks.
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- `forge_server_task_fnc_handler` for pre-registered entities with reputation
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gating and ownership binding. This path expects the BIS task and catalog
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entry to already exist if map-task and CAD visibility are required.
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- Direct task function calls for server-owned or mission-authored flows that
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intentionally fall back to the `default` org. This path expects the BIS task
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to already exist if map-task visibility is required.
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The dynamic mission manager can also generate attack tasks from config. That is
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system-generated content rather than a hand-authored task creation path.
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## CAD Compatibility
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CAD hydrates assignable tasks from `TaskStore.getActiveTaskCatalog`. A task must
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have a catalog entry and active task status before CAD can show and assign it.
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CAD-compatible creation paths:
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- Eden modules: compatible because they delegate to
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`forge_server_task_fnc_startTask`.
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- `forge_server_task_fnc_startTask`: compatible because it registers the
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catalog entry, creates the BIS task, and dispatches through the handler.
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- Dynamic mission manager attack tasks: compatible because the mission manager
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uses `forge_server_task_fnc_startTask`.
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Limited or incompatible paths:
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- `forge_server_task_fnc_handler`: only compatible if a catalog entry was
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already registered elsewhere. The handler sets active status and ownership,
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but it does not create the BIS task shown in the map task tab or upsert the
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catalog entry.
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- Direct task function calls: not CAD-compatible by default. They bypass
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`startTask` and usually do not register the task catalog entry or active
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status that CAD hydrates from. They also only call `BIS_fnc_taskSetState` at
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completion/failure; they do not create the BIS task first.
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## BIS Map Task Prerequisite
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Only the Eden task modules and `forge_server_task_fnc_startTask` create the BIS
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task automatically through `BIS_fnc_taskCreate`.
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If a mission uses `forge_server_task_fnc_handler` directly or calls a task flow
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function such as `forge_server_task_fnc_attack`, the mission must create a BIS
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task with the same task ID before the Forge task completes. Otherwise the
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success/failure `BIS_fnc_taskSetState` call has no visible map task to update.
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That prerequisite can be satisfied with a vanilla Eden task creation module or
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a scripted `BIS_fnc_taskCreate` call. `forge_server_task_fnc_startTask` is the
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preferred Forge path because it handles BIS task creation, Forge catalog
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registration, entity registration, and handler dispatch together.
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## Eden Modules
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Eden task modules are the normal designer-facing path. Place the module,
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configure its attributes, and sync it to the relevant entities or grouping
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modules.
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Available task modules:
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- `FORGE_Module_Attack`: sync directly to target units or vehicles.
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- `FORGE_Module_Destroy`: sync directly to objects, vehicles, or units.
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- `FORGE_Module_Defuse`: sync to `FORGE_Module_Explosives` and optionally
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`FORGE_Module_Protected`.
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- `FORGE_Module_Delivery`: sync to `FORGE_Module_Cargo`; the cargo module syncs
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to cargo objects.
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- `FORGE_Module_Hostage`: sync to `FORGE_Module_Hostages` and
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`FORGE_Module_Shooters`.
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- `FORGE_Module_HVT`: sync directly to HVT units.
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- `FORGE_Module_Defend`: configure the defense marker and wave settings.
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These modules delegate to `forge_server_task_fnc_startTask`.
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## Scripted Start Task
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Use `forge_server_task_fnc_startTask` when creating tasks from modules,
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mission scripts, or generated mission-manager content. It registers task
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entities, creates the BIS task, stores the catalog entry, then dispatches
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through `forge_server_task_fnc_handler`.
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```sqf
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[
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"attack",
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"compound_attack_01",
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getPosATL leader1,
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"Attack: East Compound",
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"Eliminate all hostile forces.",
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createHashMapFromArray [["targets", [unit1, unit2, unit3]]],
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createHashMapFromArray [
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["limitFail", 0],
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["limitSuccess", 3],
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["funds", 50000],
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["ratingFail", -10],
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["ratingSuccess", 20],
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["timeLimit", 900]
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],
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0,
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getPlayerUID player,
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"script"
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] call forge_server_task_fnc_startTask;
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```
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## Handler Calls
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Use `forge_server_task_fnc_handler` directly when the task entities are already
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registered and you want reputation gating plus ownership binding. Create the
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BIS task and catalog entry separately if this task should appear in the map
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task tab or CAD:
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```sqf
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[
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"delivery",
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["delivery_1", 1, 3, "delivery_zone", 250000, -75, 300, false, false, 900],
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250,
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getPlayerUID player
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] call forge_server_task_fnc_handler;
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```
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## Direct Task Calls
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Direct task function calls still work for mission-authored or server-owned
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tasks, but they do not provide a requester UID. Ownership falls back to the
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`default` org. Create the BIS task separately if this task should appear in the
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map task tab.
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## Timer Semantics
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Task time limits use `0` for no limit:
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- attack `timeLimit`
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- destroy `timeLimit`
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- delivery `timeLimit`
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- hostage `timeLimit`
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- HVT `timeLimit`
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Positive values are measured in seconds. Do not pass `-1` as a no-limit value;
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the task runtime treats any non-zero task time limit as active.
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Defuse IED timers are different. `iedTimer` must be greater than `0`, because
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IEDs are expected to have an active countdown. The Eden defuse module defaults
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to `300` seconds.
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## Defuse Counter
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```sqf
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"forge_server" callExtension ["task:defuse:increment", ["task-cache-1"]];
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private _count = "forge_server" callExtension ["task:defuse:get", ["task-cache-1"]];
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```
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## Error Handling
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```sqf
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private _payload = _result select 0;
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if (_payload find "Error:" == 0) exitWith {
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systemChat format ["Task error: %1", _payload];
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};
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```
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