## Summary This finishes the org credit line workflow so it behaves like reserved treasury-backed credit instead of a simple member allowance. ## What changed - reserve org funds immediately when a credit line is assigned - track credit lines with: - approved amount - available amount - outstanding principal - interest rate - amount due - consume reserved credit during store checkout without charging org funds a second time - add credit line repayment through the bank app - sync richer credit line state into org and bank payloads/UI - keep legacy `amount` compatibility mapped to available credit for older consumers ## User-facing behavior - assigning a credit line now reduces available org funds immediately - spending on `credit_line` reduces available credit and creates debt with interest - the bank app now shows outstanding credit debt and allows repayment from personal bank funds - the org treasury view now shows reserved credit and outstanding due totals ## Validation - `cargo fmt` - `npm run build:webui` - `cargo test -p forge-services --quiet` - `cargo test -p forge-server --quiet` ## Follow-up checks - validate in-game that assigning a credit line reduces org funds immediately - validate store checkout with `credit_line` updates available credit and debt correctly - validate bank repayment decreases player bank balance, increases org funds, and reduces amount due Co-authored-by: Jacob Schmidt <innovativestudios@outlook.com> Reviewed-on: #2
105 lines
3.5 KiB
Plaintext
105 lines
3.5 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: IDSolutions
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* Server side task handler/spawner
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*
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* Arguments:
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* 0: Type of task <STRING>
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* 1: Arguments for task <ARRAY>
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* 2: Minimum org reputation for task <NUMBER> (default: 0)
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* 3: Requester UID <STRING> (default: "")
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*
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* Return Value:
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* None
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*
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* Example:
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* ["task_type", [_reward, _punish, _time, etc.....], minReputation, requesterUid] call forge_server_task_fnc_handler;
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*
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* Public: Yes
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*/
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params [["_taskType", "", [""]], ["_args", [], [[]]], ["_minRating", 0, [0]], ["_requesterUid", "", [""]]];
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private _taskID = "";
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if (_minRating > 0) then {
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if (_requesterUid isEqualTo "") then {
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["WARNING", format ["Task %1 requires minimum reputation %2 but no requester UID was provided, skipping reputation gate.", _taskType, _minRating]] call EFUNC(common,log);
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} else {
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private _requesterActor = EGVAR(actor,Registry) getOrDefault [_requesterUid, createHashMap];
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if (_requesterActor isEqualTo createHashMap) then {
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_requesterActor = EGVAR(actor,ActorStore) call ["init", [_requesterUid]];
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};
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private _orgID = _requesterActor getOrDefault ["organization", "default"];
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if (_orgID isEqualTo "") then { _orgID = "default"; };
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private _org = EGVAR(org,OrgStore) call ["loadById", [_orgID]];
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private _orgReputation = _org getOrDefault ["reputation", 0];
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if (_orgReputation < _minRating) exitWith {
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private _message = format ["Organization reputation of %1 does not meet the minimum required reputation of %2.", _orgReputation, _minRating];
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["WARNING", format ["Task %1 blocked: %2", _taskType, _message]] call EFUNC(common,log);
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private _player = [_requesterUid] call EFUNC(common,getPlayer);
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if (isNull _player) exitWith {};
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[CRPC(notifications,recieveNotification), ["warning", "Tasks", _message], _player] call CFUNC(targetEvent);
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};
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};
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};
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if (_args isNotEqualTo [] && { (_args select 0) isEqualType "" }) then {
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_taskID = _args select 0;
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};
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if (_taskID isNotEqualTo "") then {
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private _ownershipResult = GVAR(TaskStore) call ["bindTaskOwnership", [_taskID, _requesterUid]];
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if !(_ownershipResult getOrDefault ["success", false]) then {
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["WARNING", format [
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"Failed to bind task ownership for %1 (%2): %3",
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_taskID,
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_taskType,
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_ownershipResult getOrDefault ["message", "Unknown error."]
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]] call EFUNC(common,log);
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};
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GVAR(TaskStore) call ["setTaskStatus", [_taskID, "active"]];
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};
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switch (_taskType) do {
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case "attack": {
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private _thread = _args spawn FUNC(attack);
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waitUntil { sleep 2; scriptDone _thread };
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};
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case "defuse": {
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private _thread = _args spawn FUNC(defuse);
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waitUntil { sleep 2; scriptDone _thread };
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};
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case "destroy": {
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private _thread = _args spawn FUNC(destroy);
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waitUntil { sleep 2; scriptDone _thread };
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};
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case "delivery": {
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private _thread = _args spawn FUNC(delivery);
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waitUntil { sleep 2; scriptDone _thread };
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};
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case "defend": {
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private _thread = _args spawn FUNC(defend);
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waitUntil { sleep 2; scriptDone _thread };
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};
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case "hostage": {
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private _thread = _args spawn FUNC(hostage);
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waitUntil { sleep 2; scriptDone _thread };
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};
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case "hvt": {
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private _thread = _args spawn FUNC(hvt);
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waitUntil { sleep 2; scriptDone _thread };
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};
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default {
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["ERROR", format ["Unknown Contract Type: %1", _taskType]] call EFUNC(common,log);
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};
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};
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["INFO", "Mission Handler Done"] call EFUNC(common,log);
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