## Summary This finishes the org credit line workflow so it behaves like reserved treasury-backed credit instead of a simple member allowance. ## What changed - reserve org funds immediately when a credit line is assigned - track credit lines with: - approved amount - available amount - outstanding principal - interest rate - amount due - consume reserved credit during store checkout without charging org funds a second time - add credit line repayment through the bank app - sync richer credit line state into org and bank payloads/UI - keep legacy `amount` compatibility mapped to available credit for older consumers ## User-facing behavior - assigning a credit line now reduces available org funds immediately - spending on `credit_line` reduces available credit and creates debt with interest - the bank app now shows outstanding credit debt and allows repayment from personal bank funds - the org treasury view now shows reserved credit and outstanding due totals ## Validation - `cargo fmt` - `npm run build:webui` - `cargo test -p forge-services --quiet` - `cargo test -p forge-server --quiet` ## Follow-up checks - validate in-game that assigning a credit line reduces org funds immediately - validate store checkout with `credit_line` updates available credit and debt correctly - validate bank repayment decreases player bank balance, increases org funds, and reduces amount due Co-authored-by: Jacob Schmidt <innovativestudios@outlook.com> Reviewed-on: #2
31 lines
840 B
Plaintext
31 lines
840 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: IDSolutions
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* Assigns an AI unit to a task as a hvt
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*
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* Arguments:
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* 0: The AI unit <OBJECT>
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* 1: ID of the task <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [this, "task_name"] spawn forge_server_task_fnc_makeHVT;
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*
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* Public: Yes
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*/
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params [["_entity", objNull, [objNull, grpNull]], ["_taskID", "", [""]]];
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if (isNull _entity) exitWith { ["ERROR", "Attempt to create entity from null object"] call EFUNC(common,log); };
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if (_taskID == "") exitWith { ["ERROR", "No task ID provided for entity"] call EFUNC(common,log); };
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["INFO", format ["Make HVT: %1", _this]] call EFUNC(common,log);
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SETVAR(_entity,assignedTask,_taskID);
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GVAR(TaskStore) call ["registerTaskEntity", ["hvts", _taskID, _entity]];
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if (alive _entity) then { [_entity, "hvt"] spawn FUNC(heartBeat); };
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