
This commit updates the documentation to reflect the current function names and link structure. Specifically, it addresses the following: * Corrected internal links within the documentation to point to the correct markdown files (e.g., `hashDelete.md` instead of `hashDelete`). * Updated related function references to reflect the current function names and include missing functions. * Removed outdated function references. * Added `ramdb_db_fnc_scheduler` to related functions where appropriate. * Updated the links section to use the correct markdown file names.
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title, icon, excerpt
title | icon | excerpt |
---|---|---|
ArmaRAMDb - Hash Set ID Bulk | mdi:file-text-outline | Set the specified fields to their respective values in the hash stored at key from RAMDb. |
ramdb_db_fnc_hashSetIdBulk
Description
Sets multiple field-value pairs in a specific hash table identified by its key in a single operation. This function allows efficiently storing multiple related fields at once for a specific identifier, reducing the number of separate database calls required. It's ideal for saving a collection of player-specific or entity-specific data.
Syntax
[_data] call ramdb_db_fnc_hashSetIdBulk
Parameters
Parameter | Type | Description | Default |
---|---|---|---|
_data |
Array | Array with key followed by alternating field names and values | [] |
Return Value
None. The operation runs synchronously to store all the data.
Examples
Store player loadout and position:
[[getPlayerUID player, "loadout", [getUnitLoadout player], "position", [getPosASLVisual player]]] call ramdb_db_fnc_hashSetIdBulk;
Store multiple vehicle properties:
[["vehicle_123", "fuel", [0.75], "damage", [0.2], "crew", [["player1", "player2"]]]] call ramdb_db_fnc_hashSetIdBulk;
Store player data from a client:
[[getPlayerUID player, "stats", [score player], "inventory", [getAllGear player]]] remoteExecCall ["ramdb_db_fnc_hashSetIdBulk", 2, false];
Notes
- The data array must be structured with the key first, followed by alternating field names and values:
[key, field1, value1, field2, value2, ...]
- The key must be a string that identifies the specific hash table
- Each field name must be a string
- Values can be arrays, strings, numbers, or booleans
- All field-value pairs are stored in a single database operation
- If the hash table doesn't exist, it will be created automatically
- If any of the fields already exist in the hash table, their values will be overwritten
- More efficient than multiple individual
hashSetId
calls when setting several fields - Player UIDs are commonly used as keys to store player-specific data
- The operation is executed immediately and synchronously
- All operations are logged for debugging purposes
Related Functions
ramdb_db_fnc_hashSetId
: Sets a single field value in a specific hash tableramdb_db_fnc_hashSetBulk
: Sets multiple field-value pairs in the global hash tableramdb_db_fnc_hashGetAllId
: Retrieves all fields from a specific hash tableramdb_db_fnc_hashGetId
: Retrieves a specific field value from a specific hash tableramdb_db_fnc_hashDeleteId
: Removes a specific hash table
Links
Hash Delete | Hash Delete ID | Hash Get | Hash Get All | Hash Get All ID | Hash Get ID | Hash Remove | Hash Remove ID | Hash Set | Hash Set Bulk | Hash Set ID | Hash Set ID Bulk