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This commit refactors the database system to improve persistence, functionality, and code clarity. The key changes include: - **Removed direct store access:** Removed `createStore`, `getFromStore`, and `getStore` PREP macros. - **Centralized store management:** Introduced a central store registry (`FORGE_STORE_REG`) managed by the database interface. - **Namespace-based persistence:** Stores are now persisted in mission and profile namespaces instead of a global store. - **Simplified load/save functions:** `loadFromMission`, `loadFromProfile`, `saveToMission`, `saveToProfile`, and `saveToTemp` functions are updated to use the new namespace-based persistence. They now accept a `keyField` parameter for retrieving specific fields within a key's data. - **Refactored `processDBRequest`:** Updated to handle new request types and parameters, aligning with the refactored load/save functions. - **Improved error handling:** Added more robust error handling and logging, including checks for empty store names and missing keys. - **Removed client registration:** Removed client registration and cleanup logic as it's no longer needed with the new persistence model. - **Updated `verifyDB`:** Simplified to directly return the store registry. - **Updated `initDB`:** Refactored to use a HashMap object for the store interface and added more database functions. - **Added .gitignore entries:** Added entries for Visual Studio and other common build artifacts. - **Updated `loadGameState` and `saveGameState`:** Updated to support loading and saving game state to either mission or profile namespace.
33 lines
962 B
Plaintext
33 lines
962 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Function: forge_server_db_fnc_loadFromMission
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* Author: J. Schmidt
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*
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* Description:
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* Loads data from mission profile namespace
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*
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* Arguments:
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* 0: _name - Store name <STRING>
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* 1: _key - Key to retrieve <STRING>
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* 2: _keyField - Field of the key to retrieve <STRING>
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*
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* Return Value:
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* Retrieved data
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*/
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params [["_name", "", [""]], ["_key", "", [""]], ["_keyField", "", [""]]];
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if (_name isEqualTo "") exitWith { ERROR_MSG("Store name cannot be empty"); nil };
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private _store = missionProfileNamespace getVariable _name;
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if (isNil "_store") exitWith { ERROR_MSG_1("Store %1 not found",_name); nil };
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if (_key isEqualTo "") then { _store } else { _store get _key };
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if (_keyField isNotEqualTo "") then {
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private _keyData = _store get _key;
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if (isNil "_keyData") exitWith { ERROR_MSG_3("KeyField %1 not found in key %2 of store %3",_keyField,_key,_name); nil };
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_keyData get _keyField
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}; |