server/addons/db/functions/fnc_processDBRequest.sqf
Jacob Schmidt 5b30efa3b0
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feat: Refactor database system for improved persistence and functionality
This commit refactors the database system to improve persistence, functionality, and code clarity. The key changes include:

-   **Removed direct store access:** Removed `createStore`, `getFromStore`, and `getStore` PREP macros.
-   **Centralized store management:** Introduced a central store registry (`FORGE_STORE_REG`) managed by the database interface.
-   **Namespace-based persistence:** Stores are now persisted in mission and profile namespaces instead of a global store.
-   **Simplified load/save functions:** `loadFromMission`, `loadFromProfile`, `saveToMission`, `saveToProfile`, and `saveToTemp` functions are updated to use the new namespace-based persistence. They now accept a `keyField` parameter for retrieving specific fields within a key's data.
-   **Refactored `processDBRequest`:** Updated to handle new request types and parameters, aligning with the refactored load/save functions.
-   **Improved error handling:** Added more robust error handling and logging, including checks for empty store names and missing keys.
-   **Removed client registration:** Removed client registration and cleanup logic as it's no longer needed with the new persistence model.
-   **Updated `verifyDB`:** Simplified to directly return the store registry.
-   **Updated `initDB`:** Refactored to use a HashMap object for the store interface and added more database functions.
-   **Added .gitignore entries:** Added entries for Visual Studio and other common build artifacts.
-   **Updated `loadGameState` and `saveGameState`:** Updated to support loading and saving game state to either mission or profile namespace.
2025-04-05 14:16:35 -05:00

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#include "..\script_component.hpp"
/*
* Function: forge_server_db_fnc_processDBRequest
* Author: J. Schmidt
*
* Description:
* Processes database requests
*
* Arguments:
* 0: _type - Type of database operation <STRING>
* 1: _name - Name of the store <STRING>
* 2: _key - Key of the store <STRING>
* 3: _keyField - Field of the key to update <STRING>
* 4: _data - Data for the operation <STRING, ARRAY, NUMBER, BOOLEAN, HASHMAP>
*
* Return Value:
* None
*/
params [["_type", "", [""]], ["_name", "", [""]], ["_key", "", [""]], ["_keyField", "", [""]], ["_data", "", ["", [], 0, true, createHashMap]]];
private _store = call FUNC(verifyDB);
switch (_type) do {
case "createStore": {
params ["_name"];
_store call ["_create", [_name]];
};
case "getStore": {
params ["_name"];
_store call ["_read", [_name]];
};
case "saveToMission": {
params ["_name", "_key", "_data"];
[_name, _key, _data] call FUNC(saveToMission);
};
case "saveToProfile": {
params ["_name", "_key", "_data"];
[_name, _key, _data] call FUNC(saveToProfile);
};
case "saveToStore": {
params ["_name", "_data"];
_store call ["_write", [_name, _data]];
};
case "saveToTemp": {
params ["_name", "_key", "_data"];
[_name, _key, _data] call FUNC(saveToTemp);
};
case "getFromMission": {
params ["_name", "_key", "_keyField"];
[_name, _key, _keyField] call FUNC(loadFromMission);
};
case "getFromProfile": {
params ["_name", "_key", "_keyField"];
[_name, _key, _keyField] call FUNC(loadFromProfile);
};
case "getFromStore": {
params ["_name", "_key"];
_store call ["_read", [_name, _key]];
};
case "getFromTemp": {
params ["_name", "_key", "_keyField"];
[_name, _key, _keyField] call FUNC(loadFromTemp);
};
case "updateStore": {
params ["_name", "_key", "_keyField", "_data"];
_store call ["_update", [_name, _key, _keyField, _data]];
};
case "loadGameState": {
[] call FUNC(loadGameState);
};
case "saveGameState": {
[] call FUNC(saveGameState);
};
default {
WARNING_1("Unknown database request type: %1",_type)
};
};