Major Hotfix 01042025@1925
This commit is contained in:
parent
c02adb897b
commit
124cff654d
@ -4,8 +4,7 @@ class CfgBanks {
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className = "Land_Atm_01_F";
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className = "Land_Atm_01_F";
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pos[] = {4818, 8075, 0};
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pos[] = {4818, 8075, 0};
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dir = 180;
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dir = 180;
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bankType = "object";
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type = "object";
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bankName = "FDIC";
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};
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};
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};
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};
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};
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};
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@ -4,7 +4,6 @@ class CfgCpofs {
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className = "Land_MultiScreenComputer_01_olive_F";
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className = "Land_MultiScreenComputer_01_olive_F";
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pos[] = {4821, 8075, 0};
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pos[] = {4821, 8075, 0};
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dir = 180;
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dir = 180;
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cpofName = "Commander's CPOF";
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};
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};
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};
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};
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};
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};
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@ -1,21 +1,20 @@
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class CfgGarages {
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class CfgGarages {
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locations[] = {
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locations[] = {
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{"garageAircraft", {4805,8075,0}, 0},
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{"car", {4805,8075,0}, 0},
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{"garageArmored", {4805,8075,0}, 0},
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{"armor", {4805,8075,0}, 0},
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{"garageChopper", {4805,8075,0}, 0},
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{"heli", {4805,8075,0}, 0},
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{"garageMarine", {4805,8075,0}, 0},
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{"plane", {4805,8075,0}, 0},
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{"garageStatic", {4805,8075,0}, 0},
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{"naval", {4805,8075,0}, 0},
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{"garageUAV", {4805,8075,0}, 0},
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{"static", {4805,8075,0}, 0},
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{"garageUGV", {4805,8075,0}, 0},
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{"uav", {4805,8075,0}, 0},
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{"garageWheeled", {4805,8075,0}, 0}
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{"ugv", {4805,8075,0}, 0}
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};
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};
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class garages {
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class garages {
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class garage1 {
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class garage1 {
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className = "Box_NATO_Equip_F";
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className = "Box_NATO_Equip_F";
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pos[] = {4810, 8075, 0};
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pos[] = {4810, 8075, 0};
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dir = 0;
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dir = 0;
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garageType = "object";
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type = "object";
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garageName = "Player Garage";
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};
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};
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};
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};
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};
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};
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@ -4,8 +4,7 @@ class CfgLockers {
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className = "Box_NATO_Equip_F";
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className = "Box_NATO_Equip_F";
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pos[] = {4812, 8075, 0};
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pos[] = {4812, 8075, 0};
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dir = 0;
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dir = 0;
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lockerType = "object";
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type = "object";
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lockerName = "Player Locker";
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};
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};
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};
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};
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};
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};
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@ -1,6 +1,5 @@
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class CfgPaygrades {
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class CfgPaygrades {
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payGrades[] = {
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payGrades[] = {
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// Army
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{"E1", 1000, "Enlisted"},
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{"E1", 1000, "Enlisted"},
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{"E2", 1250, "Enlisted"},
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{"E2", 1250, "Enlisted"},
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{"E3", 1500, "Enlisted"},
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{"E3", 1500, "Enlisted"},
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@ -4,113 +4,101 @@ class CfgStores {
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className = "Land_CashDesk_F";
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className = "Land_CashDesk_F";
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pos[] = {4815, 8075, 0};
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pos[] = {4815, 8075, 0};
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dir = 0;
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dir = 0;
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storeType = "object";
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type = "object";
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storeCategories[] = {
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name = "General Military Surplus Store";
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{"Backpacks", "storeBackpacks"},
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paymentMethods[] = {
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{"Goggles", "storeGoggles"},
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{"Bank", "FORGE_Bank", "player"},
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{"Headgear", "storeHeadgear"},
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{"Cash", "FORGE_Cash", "player"},
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{"Items", "storeItems"},
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{"Company", "FORGE_Company", "mission", {"76561198027566824"}}
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{"Magazines", "storeMagazines"},
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{"Uniforms", "storeUniforms"},
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{"Vests", "storeVests"},
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{"Weapons", "storeWeapons"},
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{"Aircraft", "storeAircraft"},
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{"Armored", "storeArmored"},
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{"Chopper", "storeChopper"},
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{"Marine", "storeMarine"},
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{"Static", "storeStatic"},
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{"UAV", "storeUAV"},
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{"UGV", "storeUGV"},
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{"Wheeled", "storeWheeled"}
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};
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};
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storeRestrictedCategories[] = {};
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categories[] = {
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storeModset[] = {
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"Backpacks",
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"STOCK",
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"Headgear",
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"ACE3",
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"Items",
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"RHS",
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"Magazines",
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"SMA",
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"Medical",
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"TFAR"
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"Uniforms",
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"Vests",
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"Weapons",
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"Aircraft",
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"Armored",
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"Helicopter",
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"Marine",
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"Static",
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"UAV",
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"UGV",
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"Wheeled"
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};
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};
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storeName = "General Military Surplus Store";
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products[] = {
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storeBackpacks[] = {
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{"Binocular", 335, "Items", "item", "item"},
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{"B_AssaultPack_rgr", 250, "STOCK"},
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{"ItemCompass", 50, "Items", "item", "item"},
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{"B_AssaultPack_blk", 250, "STOCK"}
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{"ItemGPS", 250, "Items", "item", "item"},
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};
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{"ItemMap", 20, "Items", "item", "item"},
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storeGoggles[] = {};
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{"ItemWatch", 50, "Items", "item", "item"},
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storeHeadgear[] = {
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{"Toolkit", 450, "Items", "item", "item"},
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{"H_Cap_blk_ION", 100, "STOCK"}
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{"Chemlight_blue", 2, "Items", "magazine", "item"},
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};
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{"Chemlight_green", 2, "Items", "magazine", "item"},
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storeItems[] = {
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{"Chemlight_red", 2, "Items", "magazine", "item"},
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{"Binocular", 335, "STOCK"},
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{"Chemlight_yellow", 2, "Items", "magazine", "item"},
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{"ItemCompass", 50, "STOCK"},
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{"ACE_EarPlugs", 1, "Items", "item", "item"},
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{"ItemMap", 20, "STOCK"},
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{"ACE_MapTools", 225, "Items", "item", "item"},
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{"ItemWatch", 50, "STOCK"},
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{"ACE_CableTie", 5, "Items", "item", "item"},
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{"ToolKit", 450, "STOCK"},
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{"ACE_wirecutter", 50, "Items", "item", "item"},
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{"Chemlight_blue", 2, "STOCK"},
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{"ACE_SpareBarrel", 250, "Items", "item", "item"},
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{"Chemlight_green", 2, "STOCK"},
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{"Chemlight_red", 2, "STOCK"},
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{"ACE_fieldDressing", 10, "Medical", "item", "item"},
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{"Chemlight_yellow", 2, "STOCK"},
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{"ACE_packingBandage", 10, "Medical", "item", "item"},
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{"ACE_MapTools", 525, "ACE3"},
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{"ACE_elasticBandage", 10, "Medical", "item", "item"},
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{"ACE_CableTie", 2, "ACE3"},
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{"ACE_quikclot", 10, "Medical", "item", "item"},
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{"ACE_EarPlugs", 1, "ACE3"},
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{"ACE_tourniquet", 10, "Medical", "item", "item"},
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{"ACE_wirecutter", 65, "ACE3"},
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{"ACE_morphine", 10, "Medical", "item", "item"},
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{"ACE_SpareBarrel", 300, "ACE3"}
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{"ACE_epinephrine", 10, "Medical", "item", "item"},
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};
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storeMagazines[] = {
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{"16Rnd_9x21_Mag", 10, "Magazines", "magazine", "magazine"},
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{"16Rnd_9x21_Mag", 10, "STOCK"},
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{"30Rnd_65x39_caseless_mag", 10, "Magazines", "magazine", "magazine"},
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{"30Rnd_65x39_caseless_mag", 10, "STOCK"},
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{"100Rnd_65x39_caseless_mag", 10, "Magazines", "magazine", "magazine"},
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{"100Rnd_65x39_caseless_mag", 10, "STOCK"}
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};
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{"U_BG_Guerrilla_6_1", 300, "Uniforms", "uniform", "uniform"},
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storeUniforms[] = {
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{"V_Chestrig_rgr", 500, "Vests", "vest", "vest"},
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{"U_BG_Guerrilla_6_1", 500, "STOCK"}
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{"V_PlateCarrier2_rgr", 1000, "Vests", "vest", "vest"},
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};
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storeVests[] = {
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{"H_Cap_blk_ION", 100, "Headgear", "headgear", "headgear"},
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{"V_Chestrig_rgr", 500, "STOCK"},
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{"V_PlateCarrier2_rgr", 2000, "STOCK"}
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{"B_AssaultPack_rgr", 250, "Backpacks", "backpack", "backpack", {"B_AssaultPack_blk"}},
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};
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storeWeapons[] = {
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{"hgun_P07_F", 1000, "Weapons", "weapon", "weapon"},
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{"hgun_P07_F", 1000, "STOCK"},
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{"arifle_MXC_F", 1500, "Weapons", "weapon", "weapon"},
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{"arifle_MXC_F", 1500, "STOCK"},
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{"arifle_MX_SW_F", 1500, "Weapons", "weapon", "weapon"},
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{"arifle_MX_SW_F", 1500, "STOCK"},
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{"arifle_MXM_F", 10000, "Weapons", "weapon", "weapon"},
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{"arifle_MXM_F", 10000, "STOCK"}
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};
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{"B_APC_Wheeled_01_cannon_F", 10000, "Armored", "vehicle", "armor"},
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storeAircraft[] = {};
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{"B_MBT_01_TUSK_F", 10000, "Armored", "vehicle", "armor"},
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storeArmored[] = {
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{"B_APC_Wheeled_01_cannon_F", 10000, "STOCK"},
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{"B_T_VTOL_01_infantry_F", 10000, "Helicopter", "vehicle", "heli"},
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{"B_MBT_01_TUSK_F", 10000, "STOCK"}
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{"B_T_VTOL_01_vehicle_F", 10000, "Helicopter", "vehicle", "heli"},
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};
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{"B_T_VTOL_01_armed_F", 10000, "Helicopter", "vehicle", "heli"},
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storeChopper[] = {
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{"B_Heli_Transport_03_F", 10000, "Helicopter", "vehicle", "heli"},
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{"B_T_VTOL_01_infantry_F", 10000, "STOCK"},
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{"B_Heli_Attack_01_F", 10000, "Helicopter", "vehicle", "heli"},
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{"B_T_VTOL_01_vehicle_F", 10000, "STOCK"},
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{"B_Heli_Transport_01_F", 10000, "Helicopter", "vehicle", "heli"},
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{"B_T_VTOL_01_armed_F", 10000, "STOCK"},
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{"B_Heli_Light_01_F", 10000, "Helicopter", "vehicle", "heli"},
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{"B_Heli_Transport_03_F", 10000, "STOCK"},
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{"B_Heli_Light_01_armed_F", 10000, "Helicopter", "vehicle", "heli"},
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{"B_Heli_Attack_01_F", 10000, "STOCK"},
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{"B_Heli_Light_01_stripped_F", 10000, "Helicopter", "vehicle", "heli"},
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{"B_Heli_Transport_01_F", 10000, "STOCK"},
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{"B_Heli_Light_01_F", 10000, "STOCK"},
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{"B_MRAP_01_F", 10000, "Wheeled", "vehicle", "car"},
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{"B_Heli_Light_01_armed_F", 10000, "STOCK"},
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{"B_MRAP_01_gmg_F", 10000, "Wheeled", "vehicle", "car"},
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{"B_Heli_Light_01_stripped_F", 10000, "STOCK"}
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{"B_MRAP_01_hmg_F", 10000, "Wheeled", "vehicle", "car"},
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};
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{"B_Quadbike_01_F", 10000, "Wheeled", "vehicle", "car"},
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storeMarine[] = {};
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{"B_Truck_01_transport_F", 10000, "Wheeled", "vehicle", "car"},
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storeStatic[] = {};
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{"B_Truck_01_covered_F", 10000, "Wheeled", "vehicle", "car"},
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storeUAV[] = {};
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{"B_Truck_01_mover_F", 10000, "Wheeled", "vehicle", "car"},
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storeUGV[] = {};
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{"B_Truck_01_box_F", 10000, "Wheeled", "vehicle", "car"},
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storeWheeled[] = {
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{"B_Truck_01_Repair_F", 10000, "Wheeled", "vehicle", "car"},
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{"B_MRAP_01_F", 10000, "STOCK"},
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{"B_Truck_01_ammo_F", 10000, "Wheeled", "vehicle", "car"},
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{"B_MRAP_01_gmg_F", 10000, "STOCK"},
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{"B_Truck_01_fuel_F", 10000, "Wheeled", "vehicle", "car"},
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{"B_MRAP_01_hmg_F", 10000, "STOCK"},
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{"B_Truck_01_medical_F", 10000, "Wheeled", "vehicle", "car"},
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{"B_Quadbike_01_F", 10000, "STOCK"},
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{"B_LSV_01_armed_F", 10000, "Wheeled", "vehicle", "car"},
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{"B_Truck_01_transport_F", 10000, "STOCK"},
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{"B_LSV_01_AT_F", 10000, "Wheeled", "vehicle", "car"},
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{"B_Truck_01_covered_F", 10000, "STOCK"},
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{"B_LSV_01_unarmed_F", 10000, "Wheeled", "vehicle", "car"}
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{"B_Truck_01_mover_F", 10000, "STOCK"},
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{"B_Truck_01_box_F", 10000, "STOCK"},
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{"B_Truck_01_Repair_F", 10000, "STOCK"},
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{"B_Truck_01_ammo_F", 10000, "STOCK"},
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{"B_Truck_01_fuel_F", 10000, "STOCK"},
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{"B_Truck_01_medical_F", 10000, "STOCK"},
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{"B_LSV_01_armed_F", 10000, "STOCK"},
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{"B_LSV_01_AT_F", 10000, "STOCK"},
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{"B_LSV_01_unarmed_F", 10000, "STOCK"},
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{"B_Truck_01_fuel_F", 10000, "STOCK"}
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};
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};
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};
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};
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};
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};
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@ -9,7 +9,7 @@ onLoadMissionTime = 1;
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// Game type and player count
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// Game type and player count
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class Header {
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class Header {
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gameType = COOP;
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gameType = FORGE_CAMP;
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minPlayers = 1;
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minPlayers = 1;
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maxPlayers = 32;
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maxPlayers = 32;
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};
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};
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@ -1,4 +1,3 @@
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[] call forge_client_arsenal_fnc_initArsenal;
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[] spawn forge_client_init_fnc_initPlayer;
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[] spawn forge_client_init_fnc_initPlayer;
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[] spawn forge_client_medical_fnc_initMedical;
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[] spawn forge_client_medical_fnc_initMedical;
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[] spawn forge_client_phone_fnc_initPhone;
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[] spawn forge_client_phone_fnc_initPhone;
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@ -3,6 +3,16 @@
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finishMissionInit;
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finishMissionInit;
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enableSaving [false, false];
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enableSaving [false, false];
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addMissionEventHandler ["ExtensionCallback", {
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params ["_name", "_function", "_data"];
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diag_log _this;
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if (_name isEqualTo "ArmaDragonflyClient") then {
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parseSimpleArray _data call (missionNamespace getVariable [_function, {
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hint "Function does not exist!"
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}]);
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};
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}];
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addMissionEventHandler ["ExtensionCallback", {
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addMissionEventHandler ["ExtensionCallback", {
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params ["_name", "_function", "_data"];
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params ["_name", "_function", "_data"];
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if (_name isEqualTo "ArmaFORGEClient") then {
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if (_name isEqualTo "ArmaFORGEClient") then {
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@ -4,8 +4,7 @@ class CfgBanks {
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className = "Land_Atm_01_F";
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className = "Land_Atm_01_F";
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pos[] = {4818, 8075, 0};
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pos[] = {4818, 8075, 0};
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dir = 180;
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dir = 180;
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bankType = "object";
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type = "object";
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bankName = "FDIC";
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};
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};
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};
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};
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};
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};
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@ -4,7 +4,6 @@ class CfgCpofs {
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className = "Land_MultiScreenComputer_01_olive_F";
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className = "Land_MultiScreenComputer_01_olive_F";
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pos[] = {4821, 8075, 0};
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pos[] = {4821, 8075, 0};
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dir = 180;
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dir = 180;
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cpofName = "Commander's CPOF";
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};
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};
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};
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};
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};
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};
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20
contract/configs/garages.h
Normal file
20
contract/configs/garages.h
Normal file
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class CfgGarages {
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locations[] = {
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{"car", {4805,8075,0}, 0},
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{"armor", {4805,8075,0}, 0},
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{"heli", {4805,8075,0}, 0},
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{"plane", {4805,8075,0}, 0},
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{"naval", {4805,8075,0}, 0},
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{"static", {4805,8075,0}, 0},
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{"uav", {4805,8075,0}, 0},
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{"ugv", {4805,8075,0}, 0}
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};
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class garages {
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class garage1 {
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className = "Box_NATO_Equip_F";
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pos[] = {4810, 8075, 0};
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dir = 0;
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type = "object";
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};
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};
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};
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@ -4,8 +4,7 @@ class CfgLockers {
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className = "Box_NATO_Equip_F";
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className = "Box_NATO_Equip_F";
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pos[] = {4812, 8075, 0};
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pos[] = {4812, 8075, 0};
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dir = 0;
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dir = 0;
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lockerType = "object";
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type = "object";
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lockerName = "Player Locker";
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};
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};
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};
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};
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};
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};
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105
contract/configs/stores.h
Normal file
105
contract/configs/stores.h
Normal file
@ -0,0 +1,105 @@
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class CfgStores {
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class stores {
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class store1 {
|
||||||
|
className = "Land_CashDesk_F";
|
||||||
|
pos[] = {4815, 8075, 0};
|
||||||
|
dir = 0;
|
||||||
|
type = "object";
|
||||||
|
name = "General Military Surplus Store";
|
||||||
|
paymentMethods[] = {
|
||||||
|
{"Bank", "FORGE_Bank", "player"},
|
||||||
|
{"Cash", "FORGE_Cash", "player"},
|
||||||
|
{"Company", "FORGE_Company", "mission", {"76561198027566824"}}
|
||||||
|
};
|
||||||
|
categories[] = {
|
||||||
|
"Backpacks",
|
||||||
|
"Headgear",
|
||||||
|
"Items",
|
||||||
|
"Magazines",
|
||||||
|
"Medical",
|
||||||
|
"Uniforms",
|
||||||
|
"Vests",
|
||||||
|
"Weapons",
|
||||||
|
"Aircraft",
|
||||||
|
"Armored",
|
||||||
|
"Helicopter",
|
||||||
|
"Marine",
|
||||||
|
"Static",
|
||||||
|
"UAV",
|
||||||
|
"UGV",
|
||||||
|
"Wheeled"
|
||||||
|
};
|
||||||
|
products[] = {
|
||||||
|
{"Binocular", 335, "Items", "item", "item"},
|
||||||
|
{"ItemCompass", 50, "Items", "item", "item"},
|
||||||
|
{"ItemGPS", 250, "Items", "item", "item"},
|
||||||
|
{"ItemMap", 20, "Items", "item", "item"},
|
||||||
|
{"ItemWatch", 50, "Items", "item", "item"},
|
||||||
|
{"Toolkit", 450, "Items", "item", "item"},
|
||||||
|
{"Chemlight_blue", 2, "Items", "magazine", "item"},
|
||||||
|
{"Chemlight_green", 2, "Items", "magazine", "item"},
|
||||||
|
{"Chemlight_red", 2, "Items", "magazine", "item"},
|
||||||
|
{"Chemlight_yellow", 2, "Items", "magazine", "item"},
|
||||||
|
{"ACE_EarPlugs", 1, "Items", "item", "item"},
|
||||||
|
{"ACE_MapTools", 225, "Items", "item", "item"},
|
||||||
|
{"ACE_CableTie", 5, "Items", "item", "item"},
|
||||||
|
{"ACE_wirecutter", 50, "Items", "item", "item"},
|
||||||
|
{"ACE_SpareBarrel", 250, "Items", "item", "item"},
|
||||||
|
|
||||||
|
{"ACE_fieldDressing", 10, "Medical", "item", "item"},
|
||||||
|
{"ACE_packingBandage", 10, "Medical", "item", "item"},
|
||||||
|
{"ACE_elasticBandage", 10, "Medical", "item", "item"},
|
||||||
|
{"ACE_quikclot", 10, "Medical", "item", "item"},
|
||||||
|
{"ACE_tourniquet", 10, "Medical", "item", "item"},
|
||||||
|
{"ACE_morphine", 10, "Medical", "item", "item"},
|
||||||
|
{"ACE_epinephrine", 10, "Medical", "item", "item"},
|
||||||
|
|
||||||
|
{"16Rnd_9x21_Mag", 10, "Magazines", "magazine", "magazine"},
|
||||||
|
{"30Rnd_65x39_caseless_mag", 10, "Magazines", "magazine", "magazine"},
|
||||||
|
{"100Rnd_65x39_caseless_mag", 10, "Magazines", "magazine", "magazine"},
|
||||||
|
|
||||||
|
{"U_BG_Guerrilla_6_1", 300, "Uniforms", "uniform", "uniform"},
|
||||||
|
{"V_Chestrig_rgr", 500, "Vests", "vest", "vest"},
|
||||||
|
{"V_PlateCarrier2_rgr", 1000, "Vests", "vest", "vest"},
|
||||||
|
|
||||||
|
{"H_Cap_blk_ION", 100, "Headgear", "headgear", "headgear"},
|
||||||
|
|
||||||
|
{"B_AssaultPack_rgr", 250, "Backpacks", "backpack", "backpack", {"B_AssaultPack_blk"}},
|
||||||
|
|
||||||
|
{"hgun_P07_F", 1000, "Weapons", "weapon", "weapon"},
|
||||||
|
{"arifle_MXC_F", 1500, "Weapons", "weapon", "weapon"},
|
||||||
|
{"arifle_MX_SW_F", 1500, "Weapons", "weapon", "weapon"},
|
||||||
|
{"arifle_MXM_F", 10000, "Weapons", "weapon", "weapon"},
|
||||||
|
|
||||||
|
{"B_APC_Wheeled_01_cannon_F", 10000, "Armored", "vehicle", "armor"},
|
||||||
|
{"B_MBT_01_TUSK_F", 10000, "Armored", "vehicle", "armor"},
|
||||||
|
|
||||||
|
{"B_T_VTOL_01_infantry_F", 10000, "Helicopter", "vehicle", "heli"},
|
||||||
|
{"B_T_VTOL_01_vehicle_F", 10000, "Helicopter", "vehicle", "heli"},
|
||||||
|
{"B_T_VTOL_01_armed_F", 10000, "Helicopter", "vehicle", "heli"},
|
||||||
|
{"B_Heli_Transport_03_F", 10000, "Helicopter", "vehicle", "heli"},
|
||||||
|
{"B_Heli_Attack_01_F", 10000, "Helicopter", "vehicle", "heli"},
|
||||||
|
{"B_Heli_Transport_01_F", 10000, "Helicopter", "vehicle", "heli"},
|
||||||
|
{"B_Heli_Light_01_F", 10000, "Helicopter", "vehicle", "heli"},
|
||||||
|
{"B_Heli_Light_01_armed_F", 10000, "Helicopter", "vehicle", "heli"},
|
||||||
|
{"B_Heli_Light_01_stripped_F", 10000, "Helicopter", "vehicle", "heli"},
|
||||||
|
|
||||||
|
{"B_MRAP_01_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
|
{"B_MRAP_01_gmg_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
|
{"B_MRAP_01_hmg_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
|
{"B_Quadbike_01_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
|
{"B_Truck_01_transport_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
|
{"B_Truck_01_covered_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
|
{"B_Truck_01_mover_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
|
{"B_Truck_01_box_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
|
{"B_Truck_01_Repair_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
|
{"B_Truck_01_ammo_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
|
{"B_Truck_01_fuel_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
|
{"B_Truck_01_medical_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
|
{"B_LSV_01_armed_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
|
{"B_LSV_01_AT_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
|
{"B_LSV_01_unarmed_F", 10000, "Wheeled", "vehicle", "car"}
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
@ -9,7 +9,7 @@ onLoadMissionTime = 1;
|
|||||||
|
|
||||||
// Game type and player count
|
// Game type and player count
|
||||||
class Header {
|
class Header {
|
||||||
gameType = COOP;
|
gameType = FORGE_CNT;
|
||||||
minPlayers = 1;
|
minPlayers = 1;
|
||||||
maxPlayers = 32;
|
maxPlayers = 32;
|
||||||
};
|
};
|
@ -1,4 +1,3 @@
|
|||||||
[] call forge_client_arsenal_fnc_initArsenal;
|
|
||||||
[] spawn forge_client_init_fnc_initPlayer;
|
[] spawn forge_client_init_fnc_initPlayer;
|
||||||
[] spawn forge_client_medical_fnc_initMedical;
|
[] spawn forge_client_medical_fnc_initMedical;
|
||||||
[] spawn forge_client_phone_fnc_initPhone;
|
[] spawn forge_client_phone_fnc_initPhone;
|
@ -3,6 +3,16 @@
|
|||||||
finishMissionInit;
|
finishMissionInit;
|
||||||
enableSaving [false, false];
|
enableSaving [false, false];
|
||||||
|
|
||||||
|
addMissionEventHandler ["ExtensionCallback", {
|
||||||
|
params ["_name", "_function", "_data"];
|
||||||
|
diag_log _this;
|
||||||
|
if (_name isEqualTo "ArmaDragonflyClient") then {
|
||||||
|
parseSimpleArray _data call (missionNamespace getVariable [_function, {
|
||||||
|
hint "Function does not exist!"
|
||||||
|
}]);
|
||||||
|
};
|
||||||
|
}];
|
||||||
|
|
||||||
addMissionEventHandler ["ExtensionCallback", {
|
addMissionEventHandler ["ExtensionCallback", {
|
||||||
params ["_name", "_function", "_data"];
|
params ["_name", "_function", "_data"];
|
||||||
if (_name isEqualTo "ArmaFORGEClient") then {
|
if (_name isEqualTo "ArmaFORGEClient") then {
|
@ -4,8 +4,7 @@ class CfgBanks {
|
|||||||
className = "Land_Atm_01_F";
|
className = "Land_Atm_01_F";
|
||||||
pos[] = {4818, 8075, 0};
|
pos[] = {4818, 8075, 0};
|
||||||
dir = 180;
|
dir = 180;
|
||||||
bankType = "object";
|
type = "object";
|
||||||
bankName = "FDIC";
|
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
@ -4,7 +4,6 @@ class CfgCpofs {
|
|||||||
className = "Land_MultiScreenComputer_01_olive_F";
|
className = "Land_MultiScreenComputer_01_olive_F";
|
||||||
pos[] = {4821, 8075, 0};
|
pos[] = {4821, 8075, 0};
|
||||||
dir = 180;
|
dir = 180;
|
||||||
cpofName = "Commander's CPOF";
|
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
@ -1,21 +1,20 @@
|
|||||||
class CfgGarages {
|
class CfgGarages {
|
||||||
locations[] = {
|
locations[] = {
|
||||||
{"garageAircraft", {4805,8075,0}, 0},
|
{"car", {4805,8075,0}, 0},
|
||||||
{"garageArmored", {4805,8075,0}, 0},
|
{"armor", {4805,8075,0}, 0},
|
||||||
{"garageChopper", {4805,8075,0}, 0},
|
{"heli", {4805,8075,0}, 0},
|
||||||
{"garageMarine", {4805,8075,0}, 0},
|
{"plane", {4805,8075,0}, 0},
|
||||||
{"garageStatic", {4805,8075,0}, 0},
|
{"naval", {4805,8075,0}, 0},
|
||||||
{"garageUAV", {4805,8075,0}, 0},
|
{"static", {4805,8075,0}, 0},
|
||||||
{"garageUGV", {4805,8075,0}, 0},
|
{"uav", {4805,8075,0}, 0},
|
||||||
{"garageWheeled", {4805,8075,0}, 0}
|
{"ugv", {4805,8075,0}, 0}
|
||||||
};
|
};
|
||||||
class garages {
|
class garages {
|
||||||
class garage1 {
|
class garage1 {
|
||||||
className = "Box_NATO_Equip_F";
|
className = "Box_NATO_Equip_F";
|
||||||
pos[] = {4810, 8075, 0};
|
pos[] = {4810, 8075, 0};
|
||||||
dir = 0;
|
dir = 0;
|
||||||
garageType = "object";
|
type = "object";
|
||||||
garageName = "Player Garage";
|
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
@ -4,8 +4,7 @@ class CfgLockers {
|
|||||||
className = "Box_NATO_Equip_F";
|
className = "Box_NATO_Equip_F";
|
||||||
pos[] = {4812, 8075, 0};
|
pos[] = {4812, 8075, 0};
|
||||||
dir = 0;
|
dir = 0;
|
||||||
lockerType = "object";
|
type = "object";
|
||||||
lockerName = "Player Locker";
|
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
@ -4,117 +4,101 @@ class CfgStores {
|
|||||||
className = "Land_CashDesk_F";
|
className = "Land_CashDesk_F";
|
||||||
pos[] = {4815, 8075, 0};
|
pos[] = {4815, 8075, 0};
|
||||||
dir = 0;
|
dir = 0;
|
||||||
storeType = "object";
|
type = "object";
|
||||||
storeCategories[] = {
|
name = "General Military Surplus Store";
|
||||||
{"Backpacks", "storeBackpacks"},
|
paymentMethods[] = {
|
||||||
{"Goggles", "storeGoggles"},
|
{"Bank", "FORGE_Bank", "player"},
|
||||||
{"Headgear", "storeHeadgear"},
|
{"Cash", "FORGE_Cash", "player"},
|
||||||
{"Items", "storeItems"},
|
{"Company", "FORGE_Company", "mission", {"76561198027566824"}}
|
||||||
{"Magazines", "storeMagazines"},
|
|
||||||
{"Uniforms", "storeUniforms"},
|
|
||||||
{"Vests", "storeVests"},
|
|
||||||
{"Weapons", "storeWeapons"},
|
|
||||||
{"Aircraft", "storeAircraft"},
|
|
||||||
{"Armored", "storeArmored"},
|
|
||||||
{"Chopper", "storeChopper"},
|
|
||||||
{"Marine", "storeMarine"},
|
|
||||||
{"Static", "storeStatic"},
|
|
||||||
{"UAV", "storeUAV"},
|
|
||||||
{"UGV", "storeUGV"},
|
|
||||||
{"Wheeled", "storeWheeled"}
|
|
||||||
};
|
};
|
||||||
storeRestrictedCategories[] = {};
|
categories[] = {
|
||||||
storeModset[] = {
|
"Backpacks",
|
||||||
"STOCK",
|
"Headgear",
|
||||||
"ACE3",
|
"Items",
|
||||||
"RHS",
|
"Magazines",
|
||||||
"SMA",
|
"Medical",
|
||||||
"TFAR"
|
"Uniforms",
|
||||||
|
"Vests",
|
||||||
|
"Weapons",
|
||||||
|
"Aircraft",
|
||||||
|
"Armored",
|
||||||
|
"Helicopter",
|
||||||
|
"Marine",
|
||||||
|
"Static",
|
||||||
|
"UAV",
|
||||||
|
"UGV",
|
||||||
|
"Wheeled"
|
||||||
};
|
};
|
||||||
storePaymentMethods[] = {
|
products[] = {
|
||||||
"Personal",
|
{"Binocular", 335, "Items", "item", "item"},
|
||||||
"Company Funds"
|
{"ItemCompass", 50, "Items", "item", "item"},
|
||||||
};
|
{"ItemGPS", 250, "Items", "item", "item"},
|
||||||
storeName = "General Military Surplus Store";
|
{"ItemMap", 20, "Items", "item", "item"},
|
||||||
storeBackpacks[] = {
|
{"ItemWatch", 50, "Items", "item", "item"},
|
||||||
{"B_AssaultPack_rgr", 250, "STOCK"},
|
{"Toolkit", 450, "Items", "item", "item"},
|
||||||
{"B_AssaultPack_blk", 250, "STOCK"}
|
{"Chemlight_blue", 2, "Items", "magazine", "item"},
|
||||||
};
|
{"Chemlight_green", 2, "Items", "magazine", "item"},
|
||||||
storeGoggles[] = {};
|
{"Chemlight_red", 2, "Items", "magazine", "item"},
|
||||||
storeHeadgear[] = {
|
{"Chemlight_yellow", 2, "Items", "magazine", "item"},
|
||||||
{"H_Cap_blk_ION", 100, "STOCK"}
|
{"ACE_EarPlugs", 1, "Items", "item", "item"},
|
||||||
};
|
{"ACE_MapTools", 225, "Items", "item", "item"},
|
||||||
storeItems[] = {
|
{"ACE_CableTie", 5, "Items", "item", "item"},
|
||||||
{"Binocular", 335, "STOCK"},
|
{"ACE_wirecutter", 50, "Items", "item", "item"},
|
||||||
{"ItemCompass", 50, "STOCK"},
|
{"ACE_SpareBarrel", 250, "Items", "item", "item"},
|
||||||
{"ItemMap", 20, "STOCK"},
|
|
||||||
{"ItemWatch", 50, "STOCK"},
|
{"ACE_fieldDressing", 10, "Medical", "item", "item"},
|
||||||
{"ToolKit", 450, "STOCK"},
|
{"ACE_packingBandage", 10, "Medical", "item", "item"},
|
||||||
{"Chemlight_blue", 2, "STOCK"},
|
{"ACE_elasticBandage", 10, "Medical", "item", "item"},
|
||||||
{"Chemlight_green", 2, "STOCK"},
|
{"ACE_quikclot", 10, "Medical", "item", "item"},
|
||||||
{"Chemlight_red", 2, "STOCK"},
|
{"ACE_tourniquet", 10, "Medical", "item", "item"},
|
||||||
{"Chemlight_yellow", 2, "STOCK"},
|
{"ACE_morphine", 10, "Medical", "item", "item"},
|
||||||
{"ACE_MapTools", 525, "ACE3"},
|
{"ACE_epinephrine", 10, "Medical", "item", "item"},
|
||||||
{"ACE_CableTie", 2, "ACE3"},
|
|
||||||
{"ACE_EarPlugs", 1, "ACE3"},
|
{"16Rnd_9x21_Mag", 10, "Magazines", "magazine", "magazine"},
|
||||||
{"ACE_wirecutter", 65, "ACE3"},
|
{"30Rnd_65x39_caseless_mag", 10, "Magazines", "magazine", "magazine"},
|
||||||
{"ACE_SpareBarrel", 300, "ACE3"}
|
{"100Rnd_65x39_caseless_mag", 10, "Magazines", "magazine", "magazine"},
|
||||||
};
|
|
||||||
storeMagazines[] = {
|
{"U_BG_Guerrilla_6_1", 300, "Uniforms", "uniform", "uniform"},
|
||||||
{"16Rnd_9x21_Mag", 10, "STOCK"},
|
{"V_Chestrig_rgr", 500, "Vests", "vest", "vest"},
|
||||||
{"30Rnd_65x39_caseless_mag", 10, "STOCK"},
|
{"V_PlateCarrier2_rgr", 1000, "Vests", "vest", "vest"},
|
||||||
{"100Rnd_65x39_caseless_mag", 10, "STOCK"}
|
|
||||||
};
|
{"H_Cap_blk_ION", 100, "Headgear", "headgear", "headgear"},
|
||||||
storeUniforms[] = {
|
|
||||||
{"U_BG_Guerrilla_6_1", 500, "STOCK"}
|
{"B_AssaultPack_rgr", 250, "Backpacks", "backpack", "backpack", {"B_AssaultPack_blk"}},
|
||||||
};
|
|
||||||
storeVests[] = {
|
{"hgun_P07_F", 1000, "Weapons", "weapon", "weapon"},
|
||||||
{"V_Chestrig_rgr", 500, "STOCK"},
|
{"arifle_MXC_F", 1500, "Weapons", "weapon", "weapon"},
|
||||||
{"V_PlateCarrier2_rgr", 2000, "STOCK"}
|
{"arifle_MX_SW_F", 1500, "Weapons", "weapon", "weapon"},
|
||||||
};
|
{"arifle_MXM_F", 10000, "Weapons", "weapon", "weapon"},
|
||||||
storeWeapons[] = {
|
|
||||||
{"hgun_P07_F", 1000, "STOCK"},
|
{"B_APC_Wheeled_01_cannon_F", 10000, "Armored", "vehicle", "armor"},
|
||||||
{"arifle_MXC_F", 1500, "STOCK"},
|
{"B_MBT_01_TUSK_F", 10000, "Armored", "vehicle", "armor"},
|
||||||
{"arifle_MX_SW_F", 1500, "STOCK"},
|
|
||||||
{"arifle_MXM_F", 10000, "STOCK"}
|
{"B_T_VTOL_01_infantry_F", 10000, "Helicopter", "vehicle", "heli"},
|
||||||
};
|
{"B_T_VTOL_01_vehicle_F", 10000, "Helicopter", "vehicle", "heli"},
|
||||||
storeAircraft[] = {};
|
{"B_T_VTOL_01_armed_F", 10000, "Helicopter", "vehicle", "heli"},
|
||||||
storeArmored[] = {
|
{"B_Heli_Transport_03_F", 10000, "Helicopter", "vehicle", "heli"},
|
||||||
{"B_APC_Wheeled_01_cannon_F", 10000, "STOCK"},
|
{"B_Heli_Attack_01_F", 10000, "Helicopter", "vehicle", "heli"},
|
||||||
{"B_MBT_01_TUSK_F", 10000, "STOCK"}
|
{"B_Heli_Transport_01_F", 10000, "Helicopter", "vehicle", "heli"},
|
||||||
};
|
{"B_Heli_Light_01_F", 10000, "Helicopter", "vehicle", "heli"},
|
||||||
storeChopper[] = {
|
{"B_Heli_Light_01_armed_F", 10000, "Helicopter", "vehicle", "heli"},
|
||||||
{"B_T_VTOL_01_infantry_F", 10000, "STOCK"},
|
{"B_Heli_Light_01_stripped_F", 10000, "Helicopter", "vehicle", "heli"},
|
||||||
{"B_T_VTOL_01_vehicle_F", 10000, "STOCK"},
|
|
||||||
{"B_T_VTOL_01_armed_F", 10000, "STOCK"},
|
{"B_MRAP_01_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
{"B_Heli_Transport_03_F", 10000, "STOCK"},
|
{"B_MRAP_01_gmg_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
{"B_Heli_Attack_01_F", 10000, "STOCK"},
|
{"B_MRAP_01_hmg_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
{"B_Heli_Transport_01_F", 10000, "STOCK"},
|
{"B_Quadbike_01_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
{"B_Heli_Light_01_F", 10000, "STOCK"},
|
{"B_Truck_01_transport_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
{"B_Heli_Light_01_armed_F", 10000, "STOCK"},
|
{"B_Truck_01_covered_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
{"B_Heli_Light_01_stripped_F", 10000, "STOCK"}
|
{"B_Truck_01_mover_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
};
|
{"B_Truck_01_box_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
storeMarine[] = {};
|
{"B_Truck_01_Repair_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
storeStatic[] = {};
|
{"B_Truck_01_ammo_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
storeUAV[] = {};
|
{"B_Truck_01_fuel_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
storeUGV[] = {};
|
{"B_Truck_01_medical_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
storeWheeled[] = {
|
{"B_LSV_01_armed_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
{"B_MRAP_01_F", 10000, "STOCK"},
|
{"B_LSV_01_AT_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
{"B_MRAP_01_gmg_F", 10000, "STOCK"},
|
{"B_LSV_01_unarmed_F", 10000, "Wheeled", "vehicle", "car"}
|
||||||
{"B_MRAP_01_hmg_F", 10000, "STOCK"},
|
|
||||||
{"B_Quadbike_01_F", 10000, "STOCK"},
|
|
||||||
{"B_Truck_01_transport_F", 10000, "STOCK"},
|
|
||||||
{"B_Truck_01_covered_F", 10000, "STOCK"},
|
|
||||||
{"B_Truck_01_mover_F", 10000, "STOCK"},
|
|
||||||
{"B_Truck_01_box_F", 10000, "STOCK"},
|
|
||||||
{"B_Truck_01_Repair_F", 10000, "STOCK"},
|
|
||||||
{"B_Truck_01_ammo_F", 10000, "STOCK"},
|
|
||||||
{"B_Truck_01_fuel_F", 10000, "STOCK"},
|
|
||||||
{"B_Truck_01_medical_F", 10000, "STOCK"},
|
|
||||||
{"B_LSV_01_armed_F", 10000, "STOCK"},
|
|
||||||
{"B_LSV_01_AT_F", 10000, "STOCK"},
|
|
||||||
{"B_LSV_01_unarmed_F", 10000, "STOCK"},
|
|
||||||
{"B_Truck_01_fuel_F", 10000, "STOCK"}
|
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
[] call forge_client_arsenal_fnc_initArsenal;
|
|
||||||
[] spawn forge_client_init_fnc_initPlayer;
|
[] spawn forge_client_init_fnc_initPlayer;
|
||||||
[] spawn forge_client_medical_fnc_initMedical;
|
[] spawn forge_client_medical_fnc_initMedical;
|
||||||
[] spawn forge_client_phone_fnc_initPhone;
|
[] spawn forge_client_phone_fnc_initPhone;
|
||||||
|
@ -3,7 +3,7 @@ author = "YOUR_NAME, FORGE";
|
|||||||
onLoadName = "MISSION_NAME";
|
onLoadName = "MISSION_NAME";
|
||||||
onLoadMission = "MISSION_SUMMARY";
|
onLoadMission = "MISSION_SUMMARY";
|
||||||
|
|
||||||
forge_type = 0; // 0: Contract, 1: Sub-Contract, 2: Training, 3: Special
|
forge_type = 1; // 0: Contract, 1: Sub-Contract, 2: Training, 3: Special
|
||||||
|
|
||||||
// Randomization
|
// Randomization
|
||||||
disableRandomization[] = {}; // Disables randomization of units and vehicles based off of variable name or classname
|
disableRandomization[] = {}; // Disables randomization of units and vehicles based off of variable name or classname
|
@ -1,21 +0,0 @@
|
|||||||
class CfgGarages {
|
|
||||||
locations[] = {
|
|
||||||
{"garageAircraft", {4805,8075,0}, 0},
|
|
||||||
{"garageArmored", {4805,8075,0}, 0},
|
|
||||||
{"garageChopper", {4805,8075,0}, 0},
|
|
||||||
{"garageMarine", {4805,8075,0}, 0},
|
|
||||||
{"garageStatic", {4805,8075,0}, 0},
|
|
||||||
{"garageUAV", {4805,8075,0}, 0},
|
|
||||||
{"garageUGV", {4805,8075,0}, 0},
|
|
||||||
{"garageWheeled", {4805,8075,0}, 0}
|
|
||||||
};
|
|
||||||
class garages {
|
|
||||||
class garage1 {
|
|
||||||
className = "Box_NATO_Equip_F";
|
|
||||||
pos[] = {4810, 8075, 0};
|
|
||||||
dir = 0;
|
|
||||||
garageType = "object";
|
|
||||||
garageName = "Player Garage";
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
@ -1,117 +0,0 @@
|
|||||||
class CfgStores {
|
|
||||||
class stores {
|
|
||||||
class store1 {
|
|
||||||
className = "Land_CashDesk_F";
|
|
||||||
pos[] = {4815, 8075, 0};
|
|
||||||
dir = 0;
|
|
||||||
storeType = "object";
|
|
||||||
storeCategories[] = {
|
|
||||||
{"Backpacks", "storeBackpacks"},
|
|
||||||
{"Goggles", "storeGoggles"},
|
|
||||||
{"Headgear", "storeHeadgear"},
|
|
||||||
{"Items", "storeItems"},
|
|
||||||
{"Magazines", "storeMagazines"},
|
|
||||||
{"Uniforms", "storeUniforms"},
|
|
||||||
{"Vests", "storeVests"},
|
|
||||||
{"Weapons", "storeWeapons"},
|
|
||||||
{"Aircraft", "storeAircraft"},
|
|
||||||
{"Armored", "storeArmored"},
|
|
||||||
{"Chopper", "storeChopper"},
|
|
||||||
{"Marine", "storeMarine"},
|
|
||||||
{"Static", "storeStatic"},
|
|
||||||
{"UAV", "storeUAV"},
|
|
||||||
{"UGV", "storeUGV"},
|
|
||||||
{"Wheeled", "storeWheeled"}
|
|
||||||
};
|
|
||||||
storeRestrictedCategories[] = {};
|
|
||||||
storeModset[] = {
|
|
||||||
"STOCK",
|
|
||||||
"ACE3",
|
|
||||||
"RHS",
|
|
||||||
"SMA",
|
|
||||||
"TFAR"
|
|
||||||
};
|
|
||||||
storeName = "General Military Surplus Store";
|
|
||||||
storeBackpacks[] = {
|
|
||||||
{"B_AssaultPack_rgr", 250, "STOCK"},
|
|
||||||
{"B_AssaultPack_blk", 250, "STOCK"}
|
|
||||||
};
|
|
||||||
storeGoggles[] = {};
|
|
||||||
storeHeadgear[] = {
|
|
||||||
{"H_Cap_blk_ION", 100, "STOCK"}
|
|
||||||
};
|
|
||||||
storeItems[] = {
|
|
||||||
{"Binocular", 335, "STOCK"},
|
|
||||||
{"ItemCompass", 50, "STOCK"},
|
|
||||||
{"ItemMap", 20, "STOCK"},
|
|
||||||
{"ItemWatch", 50, "STOCK"},
|
|
||||||
{"ToolKit", 450, "STOCK"},
|
|
||||||
{"Chemlight_blue", 2, "STOCK"},
|
|
||||||
{"Chemlight_green", 2, "STOCK"},
|
|
||||||
{"Chemlight_red", 2, "STOCK"},
|
|
||||||
{"Chemlight_yellow", 2, "STOCK"},
|
|
||||||
{"ACE_MapTools", 525, "ACE3"},
|
|
||||||
{"ACE_CableTie", 2, "ACE3"},
|
|
||||||
{"ACE_EarPlugs", 1, "ACE3"},
|
|
||||||
{"ACE_wirecutter", 65, "ACE3"},
|
|
||||||
{"ACE_SpareBarrel", 300, "ACE3"}
|
|
||||||
};
|
|
||||||
storeMagazines[] = {
|
|
||||||
{"16Rnd_9x21_Mag", 10, "STOCK"},
|
|
||||||
{"30Rnd_65x39_caseless_mag", 10, "STOCK"},
|
|
||||||
{"100Rnd_65x39_caseless_mag", 10, "STOCK"}
|
|
||||||
};
|
|
||||||
storeUniforms[] = {
|
|
||||||
{"U_BG_Guerrilla_6_1", 500, "STOCK"}
|
|
||||||
};
|
|
||||||
storeVests[] = {
|
|
||||||
{"V_Chestrig_rgr", 500, "STOCK"},
|
|
||||||
{"V_PlateCarrier2_rgr", 2000, "STOCK"}
|
|
||||||
};
|
|
||||||
storeWeapons[] = {
|
|
||||||
{"hgun_P07_F", 1000, "STOCK"},
|
|
||||||
{"arifle_MXC_F", 1500, "STOCK"},
|
|
||||||
{"arifle_MX_SW_F", 1500, "STOCK"},
|
|
||||||
{"arifle_MXM_F", 10000, "STOCK"}
|
|
||||||
};
|
|
||||||
storeAircraft[] = {};
|
|
||||||
storeArmored[] = {
|
|
||||||
{"B_APC_Wheeled_01_cannon_F", 10000, "STOCK"},
|
|
||||||
{"B_MBT_01_TUSK_F", 10000, "STOCK"}
|
|
||||||
};
|
|
||||||
storeChopper[] = {
|
|
||||||
{"B_T_VTOL_01_infantry_F", 10000, "STOCK"},
|
|
||||||
{"B_T_VTOL_01_vehicle_F", 10000, "STOCK"},
|
|
||||||
{"B_T_VTOL_01_armed_F", 10000, "STOCK"},
|
|
||||||
{"B_Heli_Transport_03_F", 10000, "STOCK"},
|
|
||||||
{"B_Heli_Attack_01_F", 10000, "STOCK"},
|
|
||||||
{"B_Heli_Transport_01_F", 10000, "STOCK"},
|
|
||||||
{"B_Heli_Light_01_F", 10000, "STOCK"},
|
|
||||||
{"B_Heli_Light_01_armed_F", 10000, "STOCK"},
|
|
||||||
{"B_Heli_Light_01_stripped_F", 10000, "STOCK"}
|
|
||||||
};
|
|
||||||
storeMarine[] = {};
|
|
||||||
storeStatic[] = {};
|
|
||||||
storeUAV[] = {};
|
|
||||||
storeUGV[] = {};
|
|
||||||
storeWheeled[] = {
|
|
||||||
{"B_MRAP_01_F", 10000, "STOCK"},
|
|
||||||
{"B_MRAP_01_gmg_F", 10000, "STOCK"},
|
|
||||||
{"B_MRAP_01_hmg_F", 10000, "STOCK"},
|
|
||||||
{"B_Quadbike_01_F", 10000, "STOCK"},
|
|
||||||
{"B_Truck_01_transport_F", 10000, "STOCK"},
|
|
||||||
{"B_Truck_01_covered_F", 10000, "STOCK"},
|
|
||||||
{"B_Truck_01_mover_F", 10000, "STOCK"},
|
|
||||||
{"B_Truck_01_box_F", 10000, "STOCK"},
|
|
||||||
{"B_Truck_01_Repair_F", 10000, "STOCK"},
|
|
||||||
{"B_Truck_01_ammo_F", 10000, "STOCK"},
|
|
||||||
{"B_Truck_01_fuel_F", 10000, "STOCK"},
|
|
||||||
{"B_Truck_01_medical_F", 10000, "STOCK"},
|
|
||||||
{"B_LSV_01_armed_F", 10000, "STOCK"},
|
|
||||||
{"B_LSV_01_AT_F", 10000, "STOCK"},
|
|
||||||
{"B_LSV_01_unarmed_F", 10000, "STOCK"},
|
|
||||||
{"B_Truck_01_fuel_F", 10000, "STOCK"}
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
71
special/briefing.sqf
Normal file
71
special/briefing.sqf
Normal file
@ -0,0 +1,71 @@
|
|||||||
|
#include "..\do_not_edit\script_component.hpp"
|
||||||
|
/*
|
||||||
|
* Author: Kresky, Jonpas
|
||||||
|
* Adds briefing based on side.
|
||||||
|
* Call from initPlayerLocal.sqf.
|
||||||
|
* Copy to other side briefings if you want to add briefings to those sides.
|
||||||
|
*
|
||||||
|
* Arguments:
|
||||||
|
* 0: Player <OBJECT>
|
||||||
|
*
|
||||||
|
* Return Value:
|
||||||
|
* None
|
||||||
|
*
|
||||||
|
* Example:
|
||||||
|
* [player] call FUNC(briefing);
|
||||||
|
*
|
||||||
|
* New Line:
|
||||||
|
* <br/>
|
||||||
|
*
|
||||||
|
* Text Colour (Hex colour Code)
|
||||||
|
* <font color='#FF0000'>TEXT HERE</font color>
|
||||||
|
*
|
||||||
|
* Clickable Marker Link:
|
||||||
|
* <marker name = 'MARKER_NAME'>MARKER_TEXT</marker>
|
||||||
|
*
|
||||||
|
* Image:
|
||||||
|
* <img image='FOLDER\IMAGE.jpg' width='200' height='100'/>
|
||||||
|
*/
|
||||||
|
|
||||||
|
params ["_player"];
|
||||||
|
|
||||||
|
switch (side _player) do {
|
||||||
|
// BLUFOR briefing
|
||||||
|
case west: {
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
// OPFOR briefing
|
||||||
|
case east: {
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
// RESISTANCE/INDEPENDENT briefing -- THIS IS THE BRIEFING YOU WANT TO EDIT FOR YOUR MISSION!
|
||||||
|
case resistance: {
|
||||||
|
_player createDiaryRecord ["Diary", ["Employer", "
|
||||||
|
<br/>Republic of Karellia
|
||||||
|
"]];
|
||||||
|
|
||||||
|
_player createDiaryRecord ["Diary", ["Situation", "
|
||||||
|
<br/><font color='#D81717'>ENEMY FORCES:</font color>
|
||||||
|
<br/>PMC Wagner
|
||||||
|
<br/>
|
||||||
|
<br/><font color='#1D69F6'>FRIENDLY FORCES:</font color>
|
||||||
|
<br/>Synixe Contractors
|
||||||
|
<br/>
|
||||||
|
<br/><font color='#993399'>CIVILIAN CONSIDERATIONS:</font color>
|
||||||
|
<br/>Mostly evacuated, very few civilians remain.
|
||||||
|
"]];
|
||||||
|
|
||||||
|
_player createDiaryRecord ["Diary", ["Mission", "
|
||||||
|
<br/>We have been hired to destroy communications towers in a region that has fallen to PMC Wagner.
|
||||||
|
<br/>
|
||||||
|
<br/>We will have access to frequency detection equipment in order to locate the towers.
|
||||||
|
"]];
|
||||||
|
};
|
||||||
|
|
||||||
|
// CIVILIAN briefing
|
||||||
|
case civilian: {
|
||||||
|
|
||||||
|
};
|
||||||
|
};
|
1
special/cba_settings.sqf
Normal file
1
special/cba_settings.sqf
Normal file
@ -0,0 +1 @@
|
|||||||
|
// FORGE - Basic Settings
|
23
special/config.h
Normal file
23
special/config.h
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
class Params {
|
||||||
|
#include "params\paramArsType.h"
|
||||||
|
#include "params\paramDT.h"
|
||||||
|
#include "params\paramFuelCost.h"
|
||||||
|
#include "params\paramInsDeduct.h"
|
||||||
|
#include "params\paramMedCost.h"
|
||||||
|
#include "params\paramMultiplyr.h"
|
||||||
|
#include "params\paramOpBudget.h"
|
||||||
|
#include "params\paramOpRating.h"
|
||||||
|
#include "params\paramPDBMode.h"
|
||||||
|
#include "params\paramRepairCost.h"
|
||||||
|
#include "params\paramTeamCoord.h"
|
||||||
|
#include "params\paramVAEnable.h"
|
||||||
|
};
|
||||||
|
|
||||||
|
#include "configs\banks.h"
|
||||||
|
#include "configs\cpofs.h"
|
||||||
|
#include "configs\garages.h"
|
||||||
|
#include "configs\lockers.h"
|
||||||
|
#include "configs\paygrades.h"
|
||||||
|
#include "configs\stores.h"
|
||||||
|
|
||||||
|
#include "\@forge\userconfig\forge_phone.hpp"
|
10
special/configs/banks.h
Normal file
10
special/configs/banks.h
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
class CfgBanks {
|
||||||
|
class banks {
|
||||||
|
class bank1 {
|
||||||
|
className = "Land_Atm_01_F";
|
||||||
|
pos[] = {4818, 8075, 0};
|
||||||
|
dir = 180;
|
||||||
|
type = "object";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
9
special/configs/cpofs.h
Normal file
9
special/configs/cpofs.h
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
class CfgCpofs {
|
||||||
|
class cpofs {
|
||||||
|
class cpof1 {
|
||||||
|
className = "Land_MultiScreenComputer_01_olive_F";
|
||||||
|
pos[] = {4821, 8075, 0};
|
||||||
|
dir = 180;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
20
special/configs/garages.h
Normal file
20
special/configs/garages.h
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
class CfgGarages {
|
||||||
|
locations[] = {
|
||||||
|
{"car", {4805,8075,0}, 0},
|
||||||
|
{"armor", {4805,8075,0}, 0},
|
||||||
|
{"heli", {4805,8075,0}, 0},
|
||||||
|
{"plane", {4805,8075,0}, 0},
|
||||||
|
{"naval", {4805,8075,0}, 0},
|
||||||
|
{"static", {4805,8075,0}, 0},
|
||||||
|
{"uav", {4805,8075,0}, 0},
|
||||||
|
{"ugv", {4805,8075,0}, 0}
|
||||||
|
};
|
||||||
|
class garages {
|
||||||
|
class garage1 {
|
||||||
|
className = "Box_NATO_Equip_F";
|
||||||
|
pos[] = {4810, 8075, 0};
|
||||||
|
dir = 0;
|
||||||
|
type = "object";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
10
special/configs/lockers.h
Normal file
10
special/configs/lockers.h
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
class CfgLockers {
|
||||||
|
class lockers {
|
||||||
|
class locker1 {
|
||||||
|
className = "Box_NATO_Equip_F";
|
||||||
|
pos[] = {4812, 8075, 0};
|
||||||
|
dir = 0;
|
||||||
|
type = "object";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
16
special/configs/paygrades.h
Normal file
16
special/configs/paygrades.h
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
class CfgPaygrades {
|
||||||
|
payGrades[] = {
|
||||||
|
{"E1", 1000, "Enlisted"},
|
||||||
|
{"E2", 1250, "Enlisted"},
|
||||||
|
{"E3", 1500, "Enlisted"},
|
||||||
|
{"E4", 1750, "Enlisted"},
|
||||||
|
{"WO1", 2000, "Warrant"},
|
||||||
|
{"WO2", 2250, "Warrant"},
|
||||||
|
{"WO3", 2500, "Warrant"},
|
||||||
|
{"WO4", 2750, "Warrant"},
|
||||||
|
{"2LT", 3000, "Officer"},
|
||||||
|
{"1LT", 3250, "Officer"},
|
||||||
|
{"CPT", 3500, "Officer"},
|
||||||
|
{"MAJ", 3750, "Officer"}
|
||||||
|
};
|
||||||
|
};
|
105
special/configs/stores.h
Normal file
105
special/configs/stores.h
Normal file
@ -0,0 +1,105 @@
|
|||||||
|
class CfgStores {
|
||||||
|
class stores {
|
||||||
|
class store1 {
|
||||||
|
className = "Land_CashDesk_F";
|
||||||
|
pos[] = {4815, 8075, 0};
|
||||||
|
dir = 0;
|
||||||
|
type = "object";
|
||||||
|
name = "General Military Surplus Store";
|
||||||
|
paymentMethods[] = {
|
||||||
|
{"Bank", "FORGE_Bank", "player"},
|
||||||
|
{"Cash", "FORGE_Cash", "player"},
|
||||||
|
{"Company", "FORGE_Company", "mission", {"76561198027566824"}}
|
||||||
|
};
|
||||||
|
categories[] = {
|
||||||
|
"Backpacks",
|
||||||
|
"Headgear",
|
||||||
|
"Items",
|
||||||
|
"Magazines",
|
||||||
|
"Medical",
|
||||||
|
"Uniforms",
|
||||||
|
"Vests",
|
||||||
|
"Weapons",
|
||||||
|
"Aircraft",
|
||||||
|
"Armored",
|
||||||
|
"Helicopter",
|
||||||
|
"Marine",
|
||||||
|
"Static",
|
||||||
|
"UAV",
|
||||||
|
"UGV",
|
||||||
|
"Wheeled"
|
||||||
|
};
|
||||||
|
products[] = {
|
||||||
|
{"Binocular", 335, "Items", "item", "item"},
|
||||||
|
{"ItemCompass", 50, "Items", "item", "item"},
|
||||||
|
{"ItemGPS", 250, "Items", "item", "item"},
|
||||||
|
{"ItemMap", 20, "Items", "item", "item"},
|
||||||
|
{"ItemWatch", 50, "Items", "item", "item"},
|
||||||
|
{"Toolkit", 450, "Items", "item", "item"},
|
||||||
|
{"Chemlight_blue", 2, "Items", "magazine", "item"},
|
||||||
|
{"Chemlight_green", 2, "Items", "magazine", "item"},
|
||||||
|
{"Chemlight_red", 2, "Items", "magazine", "item"},
|
||||||
|
{"Chemlight_yellow", 2, "Items", "magazine", "item"},
|
||||||
|
{"ACE_EarPlugs", 1, "Items", "item", "item"},
|
||||||
|
{"ACE_MapTools", 225, "Items", "item", "item"},
|
||||||
|
{"ACE_CableTie", 5, "Items", "item", "item"},
|
||||||
|
{"ACE_wirecutter", 50, "Items", "item", "item"},
|
||||||
|
{"ACE_SpareBarrel", 250, "Items", "item", "item"},
|
||||||
|
|
||||||
|
{"ACE_fieldDressing", 10, "Medical", "item", "item"},
|
||||||
|
{"ACE_packingBandage", 10, "Medical", "item", "item"},
|
||||||
|
{"ACE_elasticBandage", 10, "Medical", "item", "item"},
|
||||||
|
{"ACE_quikclot", 10, "Medical", "item", "item"},
|
||||||
|
{"ACE_tourniquet", 10, "Medical", "item", "item"},
|
||||||
|
{"ACE_morphine", 10, "Medical", "item", "item"},
|
||||||
|
{"ACE_epinephrine", 10, "Medical", "item", "item"},
|
||||||
|
|
||||||
|
{"16Rnd_9x21_Mag", 10, "Magazines", "magazine", "magazine"},
|
||||||
|
{"30Rnd_65x39_caseless_mag", 10, "Magazines", "magazine", "magazine"},
|
||||||
|
{"100Rnd_65x39_caseless_mag", 10, "Magazines", "magazine", "magazine"},
|
||||||
|
|
||||||
|
{"U_BG_Guerrilla_6_1", 300, "Uniforms", "uniform", "uniform"},
|
||||||
|
{"V_Chestrig_rgr", 500, "Vests", "vest", "vest"},
|
||||||
|
{"V_PlateCarrier2_rgr", 1000, "Vests", "vest", "vest"},
|
||||||
|
|
||||||
|
{"H_Cap_blk_ION", 100, "Headgear", "headgear", "headgear"},
|
||||||
|
|
||||||
|
{"B_AssaultPack_rgr", 250, "Backpacks", "backpack", "backpack", {"B_AssaultPack_blk"}},
|
||||||
|
|
||||||
|
{"hgun_P07_F", 1000, "Weapons", "weapon", "weapon"},
|
||||||
|
{"arifle_MXC_F", 1500, "Weapons", "weapon", "weapon"},
|
||||||
|
{"arifle_MX_SW_F", 1500, "Weapons", "weapon", "weapon"},
|
||||||
|
{"arifle_MXM_F", 10000, "Weapons", "weapon", "weapon"},
|
||||||
|
|
||||||
|
{"B_APC_Wheeled_01_cannon_F", 10000, "Armored", "vehicle", "armor"},
|
||||||
|
{"B_MBT_01_TUSK_F", 10000, "Armored", "vehicle", "armor"},
|
||||||
|
|
||||||
|
{"B_T_VTOL_01_infantry_F", 10000, "Helicopter", "vehicle", "heli"},
|
||||||
|
{"B_T_VTOL_01_vehicle_F", 10000, "Helicopter", "vehicle", "heli"},
|
||||||
|
{"B_T_VTOL_01_armed_F", 10000, "Helicopter", "vehicle", "heli"},
|
||||||
|
{"B_Heli_Transport_03_F", 10000, "Helicopter", "vehicle", "heli"},
|
||||||
|
{"B_Heli_Attack_01_F", 10000, "Helicopter", "vehicle", "heli"},
|
||||||
|
{"B_Heli_Transport_01_F", 10000, "Helicopter", "vehicle", "heli"},
|
||||||
|
{"B_Heli_Light_01_F", 10000, "Helicopter", "vehicle", "heli"},
|
||||||
|
{"B_Heli_Light_01_armed_F", 10000, "Helicopter", "vehicle", "heli"},
|
||||||
|
{"B_Heli_Light_01_stripped_F", 10000, "Helicopter", "vehicle", "heli"},
|
||||||
|
|
||||||
|
{"B_MRAP_01_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
|
{"B_MRAP_01_gmg_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
|
{"B_MRAP_01_hmg_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
|
{"B_Quadbike_01_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
|
{"B_Truck_01_transport_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
|
{"B_Truck_01_covered_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
|
{"B_Truck_01_mover_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
|
{"B_Truck_01_box_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
|
{"B_Truck_01_Repair_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
|
{"B_Truck_01_ammo_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
|
{"B_Truck_01_fuel_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
|
{"B_Truck_01_medical_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
|
{"B_LSV_01_armed_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
|
{"B_LSV_01_AT_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
|
{"B_LSV_01_unarmed_F", 10000, "Wheeled", "vehicle", "car"}
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
3
special/description.ext
Normal file
3
special/description.ext
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
#include "config.h"
|
||||||
|
#include "do_not_edit\description.ext"
|
||||||
|
#include "edit_me\description.ext"
|
21
special/do_not_edit/briefing.sqf
Normal file
21
special/do_not_edit/briefing.sqf
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
#include "..\do_not_edit\script_component.hpp"
|
||||||
|
|
||||||
|
private _fnc_createRecord = {
|
||||||
|
params ["_title"];
|
||||||
|
private _file = format ["edit_me\briefing\%1.html", toLower _title];
|
||||||
|
if (fileExists _file) then {
|
||||||
|
private _contents = loadFile _file;
|
||||||
|
player createDiaryRecord ["Diary", [_title, _contents regexReplace ["\n", "<br/>"]]];
|
||||||
|
} else {
|
||||||
|
diag_log format ["No %1.html found in briefing folder", toLower _title];
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
{
|
||||||
|
[_x] call _fnc_createRecord;
|
||||||
|
} forEach [
|
||||||
|
"Objectives",
|
||||||
|
"Mission",
|
||||||
|
"Situation",
|
||||||
|
"Employer"
|
||||||
|
]; // Use reverse order to get correct order in diary
|
30
special/do_not_edit/description.ext
Normal file
30
special/do_not_edit/description.ext
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
// Do not edit this file
|
||||||
|
|
||||||
|
// Version of mission template
|
||||||
|
forge_template = 3;
|
||||||
|
|
||||||
|
// Mission Settings
|
||||||
|
onLoadIntroTime = 1;
|
||||||
|
onLoadMissionTime = 1;
|
||||||
|
|
||||||
|
// Game type and player count
|
||||||
|
class Header {
|
||||||
|
gameType = FORGE_SPC;
|
||||||
|
minPlayers = 1;
|
||||||
|
maxPlayers = 32;
|
||||||
|
};
|
||||||
|
|
||||||
|
// Respawn Settings
|
||||||
|
respawn = "BASE";
|
||||||
|
respawnButton = 1;
|
||||||
|
respawnDelay = 5;
|
||||||
|
respawnDialog = 0;
|
||||||
|
|
||||||
|
// AI & Debug
|
||||||
|
disableAI = 1;
|
||||||
|
enableTargetDebug = 1;
|
||||||
|
|
||||||
|
// Other Settings
|
||||||
|
cba_settings_hasSettingsFile = 1;
|
||||||
|
corpseManagerMode = 0; // No bodies will be cleaned up
|
||||||
|
allowProfileGlasses = 0; // Disables glasses set in profile being added to player gear
|
10
special/do_not_edit/initPlayerLocal.sqf
Normal file
10
special/do_not_edit/initPlayerLocal.sqf
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
[] spawn forge_client_init_fnc_initPlayer;
|
||||||
|
[] spawn forge_client_medical_fnc_initMedical;
|
||||||
|
[] spawn forge_client_phone_fnc_initPhone;
|
||||||
|
[] spawn forge_client_service_fnc_initService;
|
||||||
|
[] spawn forge_client_store_fnc_initStore;
|
||||||
|
|
||||||
|
player addItem "FORGE_Phone";
|
||||||
|
|
||||||
|
// TODO replace with function
|
||||||
|
[player] call compile preprocessFileLineNumbers "do_not_edit\briefing.sqf";
|
11
special/do_not_edit/script_component.hpp
Normal file
11
special/do_not_edit/script_component.hpp
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
#define PREFIX forge
|
||||||
|
#define COMPONENT mission
|
||||||
|
|
||||||
|
// Mission
|
||||||
|
#define MISSION_TYPES ["Contract", "Sub-Contract", "Training", "Special"]
|
||||||
|
|
||||||
|
// Debug
|
||||||
|
#define DEBUG_SYNCHRONOUS
|
||||||
|
//#define DEBUG_MODE_FULL
|
||||||
|
|
||||||
|
#include "\x\cba\addons\main\script_macros_mission.hpp"
|
1
special/edit_me/briefing/employer.html
Normal file
1
special/edit_me/briefing/employer.html
Normal file
@ -0,0 +1 @@
|
|||||||
|
INSERT NAME OF EMPLOYER HERE
|
5
special/edit_me/briefing/mission.html
Normal file
5
special/edit_me/briefing/mission.html
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
INSERT YOUR MISSION DESCRIPTION HERE,
|
||||||
|
|
||||||
|
YOU CAN ADD AS MUCH AS YOU FEEL IS RELEVANT.
|
||||||
|
|
||||||
|
AS A RULE OF THUMB, CONSIDER: WHO, WHAT (TASKS), WHERE, WHEN, AND WHY
|
7
special/edit_me/briefing/objectives.html
Normal file
7
special/edit_me/briefing/objectives.html
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
<font color='#E3D310'>PRIMARY OBJECTIVES:</font color>
|
||||||
|
|
||||||
|
INSERT OBJECTIVES THAT MUST BE COMPLETED TO ACHIEVE THE MISSION GOAL
|
||||||
|
|
||||||
|
<font color='#E3D310'>SECONDARY OBJECTIVES:</font color>
|
||||||
|
|
||||||
|
INSERT OBJECTIVES THAT ARE NOT REQUIRED TO COMPLETE THE MISSION, BUT MAY BE USEFUL
|
15
special/edit_me/briefing/situation.html
Normal file
15
special/edit_me/briefing/situation.html
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
<font color='#D81717'>ENEMY FORCES:</font>
|
||||||
|
INSERT ENEMIES HERE
|
||||||
|
INSERT ENEMY AMLCOA (Most Likely Course of Action, AKA, what they're doing, how they act, how they'll act towards us, what we know, etc)
|
||||||
|
|
||||||
|
<font color='#1D69F6'>FRIENDLY FORCES:</font>
|
||||||
|
Synixe Contractors, INSERT FRIENDLIES HERE
|
||||||
|
|
||||||
|
<font color='#139120'>INDEPENDENT FORCES:</font>
|
||||||
|
INSERT INDEPENDENT FORCES IF THERE ARE ANY, OTHERWISE REMOVE THIS LINE AND ONE ABOVE
|
||||||
|
|
||||||
|
<font color='#993399'>CIVILIAN CONSIDERATIONS:</font>
|
||||||
|
INSERT THINGS TO CONSIDER ABOUT CIVILIANS, PRESENCE/ABSENCE AND/OR BEHAVIOUR/SUPPORT TO FRIENDLIES OR ENEMIES
|
||||||
|
|
||||||
|
<font color='#663300'>TERRAIN CONSIDERATIONS:</font>
|
||||||
|
INSERT ANYTHING YOU FIND RELEVANT ABOUT HOW THE TERRAIN MAY BE ADVANTAGEOUS OR DISADVANTAGEOUS
|
9
special/edit_me/description.ext
Normal file
9
special/edit_me/description.ext
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
// Mission settings - title, description, author etc.
|
||||||
|
author = "YOUR_NAME, FORGE";
|
||||||
|
onLoadName = "MISSION_NAME";
|
||||||
|
onLoadMission = "MISSION_SUMMARY";
|
||||||
|
|
||||||
|
forge_type = 3; // 0: Contract, 1: Sub-Contract, 2: Training, 3: Special
|
||||||
|
|
||||||
|
// Randomization
|
||||||
|
disableRandomization[] = {}; // Disables randomization of units and vehicles based off of variable name or classname
|
23
special/init.sqf
Normal file
23
special/init.sqf
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
#include "do_not_edit\script_component.hpp"
|
||||||
|
|
||||||
|
finishMissionInit;
|
||||||
|
enableSaving [false, false];
|
||||||
|
|
||||||
|
addMissionEventHandler ["ExtensionCallback", {
|
||||||
|
params ["_name", "_function", "_data"];
|
||||||
|
diag_log _this;
|
||||||
|
if (_name isEqualTo "ArmaDragonflyClient") then {
|
||||||
|
parseSimpleArray _data call (missionNamespace getVariable [_function, {
|
||||||
|
hint "Function does not exist!"
|
||||||
|
}]);
|
||||||
|
};
|
||||||
|
}];
|
||||||
|
|
||||||
|
addMissionEventHandler ["ExtensionCallback", {
|
||||||
|
params ["_name", "_function", "_data"];
|
||||||
|
if (_name isEqualTo "ArmaFORGEClient") then {
|
||||||
|
parseSimpleArray _data call (missionNamespace getVariable [_function, {
|
||||||
|
hint "Function does not exist!"
|
||||||
|
}]);
|
||||||
|
};
|
||||||
|
}];
|
2
special/initPlayerLocal.sqf
Normal file
2
special/initPlayerLocal.sqf
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
#include "do_not_edit\script_component.hpp"
|
||||||
|
#include "do_not_edit\initPlayerLocal.sqf"
|
4
special/initServer.sqf
Normal file
4
special/initServer.sqf
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
if (isServer || isDedicated) then {
|
||||||
|
true spawn dragonfly_db_fnc_init;
|
||||||
|
[] call forge_server_init_fnc_serverSetup;
|
||||||
|
};
|
6
special/params/paramArsType.h
Normal file
6
special/params/paramArsType.h
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class ARS_TYPE {
|
||||||
|
title = "Personal Arsenal Type:";
|
||||||
|
values[] = {0, 1};
|
||||||
|
texts[] = {"BIS", "ACE3"};
|
||||||
|
default = 1;
|
||||||
|
};
|
6
special/params/paramDT.h
Normal file
6
special/params/paramDT.h
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class DT {
|
||||||
|
title = "Delivery Time:";
|
||||||
|
values[] = {0, 10, 30, 60, 120, 180, 240, 300};
|
||||||
|
texts[] = {"0 Seconds", "10 Seconds", "30 Seconds", "1 Minute", "2 Minutes", "3 Minutes", "4 Minutes", "5 Minutes"};
|
||||||
|
default = 10;
|
||||||
|
};
|
6
special/params/paramFuelCost.h
Normal file
6
special/params/paramFuelCost.h
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class FUEL_COST {
|
||||||
|
title = "Fuel Cost:";
|
||||||
|
values[]= {0, 2, 4, 6, 7, 8, 10, 12};
|
||||||
|
texts[] = {"$0.00 / Gallon", "$2.00 / Gallon", "$4.00 / Gallon", "$6.00 / Gallon", "$8.00 / Gallon", "$10.00 / Gallon", "$12.00 / Gallon", "$14.00 / Gallon"};
|
||||||
|
default = 2;
|
||||||
|
};
|
6
special/params/paramInsDeduct.h
Normal file
6
special/params/paramInsDeduct.h
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class INS_DEDUCT {
|
||||||
|
title = "Insurance Deductible";
|
||||||
|
values[]= {0, 100, 200, 300, 400, 500};
|
||||||
|
texts[] = {"$0.00","$100.00", "$200.00", "$300.00", "$400.00", "$500.00"};
|
||||||
|
default= 200;
|
||||||
|
};
|
6
special/params/paramMedCost.h
Normal file
6
special/params/paramMedCost.h
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class MED_COST {
|
||||||
|
title = "Medical Cost";
|
||||||
|
values[]= {0, 200, 400, 600, 800, 1000};
|
||||||
|
texts[] = {"$0.00","$200.00", "$400.00", "$600.00", "$800.00", "$1000.00"};
|
||||||
|
default= 400;
|
||||||
|
};
|
6
special/params/paramMultiplyr.h
Normal file
6
special/params/paramMultiplyr.h
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class MULTIPLYR {
|
||||||
|
title = "Payout Multiplier (Personal Accounts):";
|
||||||
|
values[] = {0, 0.5, 1, 2, 3};
|
||||||
|
texts[] = {"Zero", "Half", "None", "Double", "Triple"};
|
||||||
|
default = 1;
|
||||||
|
};
|
6
special/params/paramOpBudget.h
Normal file
6
special/params/paramOpBudget.h
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class OP_BUDGET {
|
||||||
|
title = "Company Budget:";
|
||||||
|
values[] = {0, 5000000, 12000000, 25000000, 50000000, 75000000, 120000000};
|
||||||
|
texts[] = {"Broke", "5 Million", "12 Million", "25 Million", "50 Million", "75 Million", "120 Million"};
|
||||||
|
default = 5000000;
|
||||||
|
};
|
6
special/params/paramOpRating.h
Normal file
6
special/params/paramOpRating.h
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class OP_RATING {
|
||||||
|
title = "Company Rating:";
|
||||||
|
values[] = {0, 500, 1000, 2000, 5000};
|
||||||
|
texts[] = {"0", "500 RP", "1000 RP", "2000 RP", "5000 RP"};
|
||||||
|
default = 500;
|
||||||
|
};
|
6
special/params/paramPDBMode.h
Normal file
6
special/params/paramPDBMode.h
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class PDB_MODE {
|
||||||
|
title = "Persistent Database Mode:";
|
||||||
|
values[] = {0, 1};
|
||||||
|
texts[] = {"ProfileNamespace", "ArmaDragonfly"};
|
||||||
|
default = 1;
|
||||||
|
};
|
6
special/params/paramRepairCost.h
Normal file
6
special/params/paramRepairCost.h
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class REPAIR_COST {
|
||||||
|
title = "Repair Cost:";
|
||||||
|
values[]= {0, 20, 40, 60, 70, 80, 100, 120};
|
||||||
|
texts[] = {"$0.00 / Hr", "$20.00 / Hr", "$40.00 / Hr", "$60.00 / Hr", "$80.00 / Hr", "$100.00 / Hr", "$120.00 / Hr", "$140.00 / Hr"};
|
||||||
|
default = 20;
|
||||||
|
};
|
6
special/params/paramTeamCoord.h
Normal file
6
special/params/paramTeamCoord.h
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class TEAM_COORD {
|
||||||
|
title = "Force Team Coordinator:";
|
||||||
|
values[] = {0, 1};
|
||||||
|
texts[] = {"False", "True"};
|
||||||
|
default = 0;
|
||||||
|
};
|
6
special/params/paramVAEnable.h
Normal file
6
special/params/paramVAEnable.h
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
class VA_ENABLE {
|
||||||
|
title = "Virtual Arsenal/Garage:";
|
||||||
|
values[] = {0, 1};
|
||||||
|
texts[] = {"False", "True"};
|
||||||
|
default = 0;
|
||||||
|
};
|
28
special/script_component.hpp
Normal file
28
special/script_component.hpp
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
#define PREFIX forge
|
||||||
|
#define COMPONENT mission
|
||||||
|
|
||||||
|
// Version
|
||||||
|
#define MAJOR 1
|
||||||
|
#define MINOR 0
|
||||||
|
#define PATCHLVL 0
|
||||||
|
|
||||||
|
// Mission
|
||||||
|
#define MISSION_TYPES ["Contract", "Sub-Contract", "Training", "Special"]
|
||||||
|
|
||||||
|
// Debug
|
||||||
|
#define DEBUG_SYNCHRONOUS
|
||||||
|
//#define DEBUG_MODE_FULL
|
||||||
|
|
||||||
|
#include "\x\cba\addons\main\script_macros_mission.hpp"
|
||||||
|
|
||||||
|
// ACE3
|
||||||
|
#define ACE_PREFIX ace
|
||||||
|
|
||||||
|
#define ACEGVAR(module,var) TRIPLES(ACE_PREFIX,module,var)
|
||||||
|
#define QACEGVAR(module,var) QUOTE(ACEGVAR(module,var))
|
||||||
|
|
||||||
|
#define ACEFUNC(var1,var2) TRIPLES(DOUBLES(ACE_PREFIX,var1),fnc,var2)
|
||||||
|
#define QACEFUNC(var1,var2) QUOTE(ACEFUNC(var1,var2))
|
||||||
|
|
||||||
|
#define PATHTOACEF(var1,var2) PATHTOF_SYS(\z\ace\addons,var1,var2)
|
||||||
|
#define QPATHTOACEF(var1,var2) QUOTE(PATHTOACEF(var1,var2))
|
71
training/briefing.sqf
Normal file
71
training/briefing.sqf
Normal file
@ -0,0 +1,71 @@
|
|||||||
|
#include "..\do_not_edit\script_component.hpp"
|
||||||
|
/*
|
||||||
|
* Author: Kresky, Jonpas
|
||||||
|
* Adds briefing based on side.
|
||||||
|
* Call from initPlayerLocal.sqf.
|
||||||
|
* Copy to other side briefings if you want to add briefings to those sides.
|
||||||
|
*
|
||||||
|
* Arguments:
|
||||||
|
* 0: Player <OBJECT>
|
||||||
|
*
|
||||||
|
* Return Value:
|
||||||
|
* None
|
||||||
|
*
|
||||||
|
* Example:
|
||||||
|
* [player] call FUNC(briefing);
|
||||||
|
*
|
||||||
|
* New Line:
|
||||||
|
* <br/>
|
||||||
|
*
|
||||||
|
* Text Colour (Hex colour Code)
|
||||||
|
* <font color='#FF0000'>TEXT HERE</font color>
|
||||||
|
*
|
||||||
|
* Clickable Marker Link:
|
||||||
|
* <marker name = 'MARKER_NAME'>MARKER_TEXT</marker>
|
||||||
|
*
|
||||||
|
* Image:
|
||||||
|
* <img image='FOLDER\IMAGE.jpg' width='200' height='100'/>
|
||||||
|
*/
|
||||||
|
|
||||||
|
params ["_player"];
|
||||||
|
|
||||||
|
switch (side _player) do {
|
||||||
|
// BLUFOR briefing
|
||||||
|
case west: {
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
// OPFOR briefing
|
||||||
|
case east: {
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
// RESISTANCE/INDEPENDENT briefing -- THIS IS THE BRIEFING YOU WANT TO EDIT FOR YOUR MISSION!
|
||||||
|
case resistance: {
|
||||||
|
_player createDiaryRecord ["Diary", ["Employer", "
|
||||||
|
<br/>Republic of Karellia
|
||||||
|
"]];
|
||||||
|
|
||||||
|
_player createDiaryRecord ["Diary", ["Situation", "
|
||||||
|
<br/><font color='#D81717'>ENEMY FORCES:</font color>
|
||||||
|
<br/>PMC Wagner
|
||||||
|
<br/>
|
||||||
|
<br/><font color='#1D69F6'>FRIENDLY FORCES:</font color>
|
||||||
|
<br/>Synixe Contractors
|
||||||
|
<br/>
|
||||||
|
<br/><font color='#993399'>CIVILIAN CONSIDERATIONS:</font color>
|
||||||
|
<br/>Mostly evacuated, very few civilians remain.
|
||||||
|
"]];
|
||||||
|
|
||||||
|
_player createDiaryRecord ["Diary", ["Mission", "
|
||||||
|
<br/>We have been hired to destroy communications towers in a region that has fallen to PMC Wagner.
|
||||||
|
<br/>
|
||||||
|
<br/>We will have access to frequency detection equipment in order to locate the towers.
|
||||||
|
"]];
|
||||||
|
};
|
||||||
|
|
||||||
|
// CIVILIAN briefing
|
||||||
|
case civilian: {
|
||||||
|
|
||||||
|
};
|
||||||
|
};
|
1
training/cba_settings.sqf
Normal file
1
training/cba_settings.sqf
Normal file
@ -0,0 +1 @@
|
|||||||
|
// FORGE - Basic Settings
|
23
training/config.h
Normal file
23
training/config.h
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
class Params {
|
||||||
|
#include "params\paramArsType.h"
|
||||||
|
#include "params\paramDT.h"
|
||||||
|
#include "params\paramFuelCost.h"
|
||||||
|
#include "params\paramInsDeduct.h"
|
||||||
|
#include "params\paramMedCost.h"
|
||||||
|
#include "params\paramMultiplyr.h"
|
||||||
|
#include "params\paramOpBudget.h"
|
||||||
|
#include "params\paramOpRating.h"
|
||||||
|
#include "params\paramPDBMode.h"
|
||||||
|
#include "params\paramRepairCost.h"
|
||||||
|
#include "params\paramTeamCoord.h"
|
||||||
|
#include "params\paramVAEnable.h"
|
||||||
|
};
|
||||||
|
|
||||||
|
#include "configs\banks.h"
|
||||||
|
#include "configs\cpofs.h"
|
||||||
|
#include "configs\garages.h"
|
||||||
|
#include "configs\lockers.h"
|
||||||
|
#include "configs\paygrades.h"
|
||||||
|
#include "configs\stores.h"
|
||||||
|
|
||||||
|
#include "\@forge\userconfig\forge_phone.hpp"
|
10
training/configs/banks.h
Normal file
10
training/configs/banks.h
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
class CfgBanks {
|
||||||
|
class banks {
|
||||||
|
class bank1 {
|
||||||
|
className = "Land_Atm_01_F";
|
||||||
|
pos[] = {4818, 8075, 0};
|
||||||
|
dir = 180;
|
||||||
|
type = "object";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
9
training/configs/cpofs.h
Normal file
9
training/configs/cpofs.h
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
class CfgCpofs {
|
||||||
|
class cpofs {
|
||||||
|
class cpof1 {
|
||||||
|
className = "Land_MultiScreenComputer_01_olive_F";
|
||||||
|
pos[] = {4821, 8075, 0};
|
||||||
|
dir = 180;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
20
training/configs/garages.h
Normal file
20
training/configs/garages.h
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
class CfgGarages {
|
||||||
|
locations[] = {
|
||||||
|
{"car", {4805,8075,0}, 0},
|
||||||
|
{"armor", {4805,8075,0}, 0},
|
||||||
|
{"heli", {4805,8075,0}, 0},
|
||||||
|
{"plane", {4805,8075,0}, 0},
|
||||||
|
{"naval", {4805,8075,0}, 0},
|
||||||
|
{"static", {4805,8075,0}, 0},
|
||||||
|
{"uav", {4805,8075,0}, 0},
|
||||||
|
{"ugv", {4805,8075,0}, 0}
|
||||||
|
};
|
||||||
|
class garages {
|
||||||
|
class garage1 {
|
||||||
|
className = "Box_NATO_Equip_F";
|
||||||
|
pos[] = {4810, 8075, 0};
|
||||||
|
dir = 0;
|
||||||
|
type = "object";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
10
training/configs/lockers.h
Normal file
10
training/configs/lockers.h
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
class CfgLockers {
|
||||||
|
class lockers {
|
||||||
|
class locker1 {
|
||||||
|
className = "Box_NATO_Equip_F";
|
||||||
|
pos[] = {4812, 8075, 0};
|
||||||
|
dir = 0;
|
||||||
|
type = "object";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
16
training/configs/paygrades.h
Normal file
16
training/configs/paygrades.h
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
class CfgPaygrades {
|
||||||
|
payGrades[] = {
|
||||||
|
{"E1", 1000, "Enlisted"},
|
||||||
|
{"E2", 1250, "Enlisted"},
|
||||||
|
{"E3", 1500, "Enlisted"},
|
||||||
|
{"E4", 1750, "Enlisted"},
|
||||||
|
{"WO1", 2000, "Warrant"},
|
||||||
|
{"WO2", 2250, "Warrant"},
|
||||||
|
{"WO3", 2500, "Warrant"},
|
||||||
|
{"WO4", 2750, "Warrant"},
|
||||||
|
{"2LT", 3000, "Officer"},
|
||||||
|
{"1LT", 3250, "Officer"},
|
||||||
|
{"CPT", 3500, "Officer"},
|
||||||
|
{"MAJ", 3750, "Officer"}
|
||||||
|
};
|
||||||
|
};
|
105
training/configs/stores.h
Normal file
105
training/configs/stores.h
Normal file
@ -0,0 +1,105 @@
|
|||||||
|
class CfgStores {
|
||||||
|
class stores {
|
||||||
|
class store1 {
|
||||||
|
className = "Land_CashDesk_F";
|
||||||
|
pos[] = {4815, 8075, 0};
|
||||||
|
dir = 0;
|
||||||
|
type = "object";
|
||||||
|
name = "General Military Surplus Store";
|
||||||
|
paymentMethods[] = {
|
||||||
|
{"Bank", "FORGE_Bank", "player"},
|
||||||
|
{"Cash", "FORGE_Cash", "player"},
|
||||||
|
{"Company", "FORGE_Company", "mission", {"76561198027566824"}}
|
||||||
|
};
|
||||||
|
categories[] = {
|
||||||
|
"Backpacks",
|
||||||
|
"Headgear",
|
||||||
|
"Items",
|
||||||
|
"Magazines",
|
||||||
|
"Medical",
|
||||||
|
"Uniforms",
|
||||||
|
"Vests",
|
||||||
|
"Weapons",
|
||||||
|
"Aircraft",
|
||||||
|
"Armored",
|
||||||
|
"Helicopter",
|
||||||
|
"Marine",
|
||||||
|
"Static",
|
||||||
|
"UAV",
|
||||||
|
"UGV",
|
||||||
|
"Wheeled"
|
||||||
|
};
|
||||||
|
products[] = {
|
||||||
|
{"Binocular", 335, "Items", "item", "item"},
|
||||||
|
{"ItemCompass", 50, "Items", "item", "item"},
|
||||||
|
{"ItemGPS", 250, "Items", "item", "item"},
|
||||||
|
{"ItemMap", 20, "Items", "item", "item"},
|
||||||
|
{"ItemWatch", 50, "Items", "item", "item"},
|
||||||
|
{"Toolkit", 450, "Items", "item", "item"},
|
||||||
|
{"Chemlight_blue", 2, "Items", "magazine", "item"},
|
||||||
|
{"Chemlight_green", 2, "Items", "magazine", "item"},
|
||||||
|
{"Chemlight_red", 2, "Items", "magazine", "item"},
|
||||||
|
{"Chemlight_yellow", 2, "Items", "magazine", "item"},
|
||||||
|
{"ACE_EarPlugs", 1, "Items", "item", "item"},
|
||||||
|
{"ACE_MapTools", 225, "Items", "item", "item"},
|
||||||
|
{"ACE_CableTie", 5, "Items", "item", "item"},
|
||||||
|
{"ACE_wirecutter", 50, "Items", "item", "item"},
|
||||||
|
{"ACE_SpareBarrel", 250, "Items", "item", "item"},
|
||||||
|
|
||||||
|
{"ACE_fieldDressing", 10, "Medical", "item", "item"},
|
||||||
|
{"ACE_packingBandage", 10, "Medical", "item", "item"},
|
||||||
|
{"ACE_elasticBandage", 10, "Medical", "item", "item"},
|
||||||
|
{"ACE_quikclot", 10, "Medical", "item", "item"},
|
||||||
|
{"ACE_tourniquet", 10, "Medical", "item", "item"},
|
||||||
|
{"ACE_morphine", 10, "Medical", "item", "item"},
|
||||||
|
{"ACE_epinephrine", 10, "Medical", "item", "item"},
|
||||||
|
|
||||||
|
{"16Rnd_9x21_Mag", 10, "Magazines", "magazine", "magazine"},
|
||||||
|
{"30Rnd_65x39_caseless_mag", 10, "Magazines", "magazine", "magazine"},
|
||||||
|
{"100Rnd_65x39_caseless_mag", 10, "Magazines", "magazine", "magazine"},
|
||||||
|
|
||||||
|
{"U_BG_Guerrilla_6_1", 300, "Uniforms", "uniform", "uniform"},
|
||||||
|
{"V_Chestrig_rgr", 500, "Vests", "vest", "vest"},
|
||||||
|
{"V_PlateCarrier2_rgr", 1000, "Vests", "vest", "vest"},
|
||||||
|
|
||||||
|
{"H_Cap_blk_ION", 100, "Headgear", "headgear", "headgear"},
|
||||||
|
|
||||||
|
{"B_AssaultPack_rgr", 250, "Backpacks", "backpack", "backpack", {"B_AssaultPack_blk"}},
|
||||||
|
|
||||||
|
{"hgun_P07_F", 1000, "Weapons", "weapon", "weapon"},
|
||||||
|
{"arifle_MXC_F", 1500, "Weapons", "weapon", "weapon"},
|
||||||
|
{"arifle_MX_SW_F", 1500, "Weapons", "weapon", "weapon"},
|
||||||
|
{"arifle_MXM_F", 10000, "Weapons", "weapon", "weapon"},
|
||||||
|
|
||||||
|
{"B_APC_Wheeled_01_cannon_F", 10000, "Armored", "vehicle", "armor"},
|
||||||
|
{"B_MBT_01_TUSK_F", 10000, "Armored", "vehicle", "armor"},
|
||||||
|
|
||||||
|
{"B_T_VTOL_01_infantry_F", 10000, "Helicopter", "vehicle", "heli"},
|
||||||
|
{"B_T_VTOL_01_vehicle_F", 10000, "Helicopter", "vehicle", "heli"},
|
||||||
|
{"B_T_VTOL_01_armed_F", 10000, "Helicopter", "vehicle", "heli"},
|
||||||
|
{"B_Heli_Transport_03_F", 10000, "Helicopter", "vehicle", "heli"},
|
||||||
|
{"B_Heli_Attack_01_F", 10000, "Helicopter", "vehicle", "heli"},
|
||||||
|
{"B_Heli_Transport_01_F", 10000, "Helicopter", "vehicle", "heli"},
|
||||||
|
{"B_Heli_Light_01_F", 10000, "Helicopter", "vehicle", "heli"},
|
||||||
|
{"B_Heli_Light_01_armed_F", 10000, "Helicopter", "vehicle", "heli"},
|
||||||
|
{"B_Heli_Light_01_stripped_F", 10000, "Helicopter", "vehicle", "heli"},
|
||||||
|
|
||||||
|
{"B_MRAP_01_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
|
{"B_MRAP_01_gmg_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
|
{"B_MRAP_01_hmg_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
|
{"B_Quadbike_01_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
|
{"B_Truck_01_transport_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
|
{"B_Truck_01_covered_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
|
{"B_Truck_01_mover_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
|
{"B_Truck_01_box_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
|
{"B_Truck_01_Repair_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
|
{"B_Truck_01_ammo_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
|
{"B_Truck_01_fuel_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
|
{"B_Truck_01_medical_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
|
{"B_LSV_01_armed_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
|
{"B_LSV_01_AT_F", 10000, "Wheeled", "vehicle", "car"},
|
||||||
|
{"B_LSV_01_unarmed_F", 10000, "Wheeled", "vehicle", "car"}
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
3
training/description.ext
Normal file
3
training/description.ext
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
#include "config.h"
|
||||||
|
#include "do_not_edit\description.ext"
|
||||||
|
#include "edit_me\description.ext"
|
21
training/do_not_edit/briefing.sqf
Normal file
21
training/do_not_edit/briefing.sqf
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
#include "..\do_not_edit\script_component.hpp"
|
||||||
|
|
||||||
|
private _fnc_createRecord = {
|
||||||
|
params ["_title"];
|
||||||
|
private _file = format ["edit_me\briefing\%1.html", toLower _title];
|
||||||
|
if (fileExists _file) then {
|
||||||
|
private _contents = loadFile _file;
|
||||||
|
player createDiaryRecord ["Diary", [_title, _contents regexReplace ["\n", "<br/>"]]];
|
||||||
|
} else {
|
||||||
|
diag_log format ["No %1.html found in briefing folder", toLower _title];
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
{
|
||||||
|
[_x] call _fnc_createRecord;
|
||||||
|
} forEach [
|
||||||
|
"Objectives",
|
||||||
|
"Mission",
|
||||||
|
"Situation",
|
||||||
|
"Employer"
|
||||||
|
]; // Use reverse order to get correct order in diary
|
30
training/do_not_edit/description.ext
Normal file
30
training/do_not_edit/description.ext
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
// Do not edit this file
|
||||||
|
|
||||||
|
// Version of mission template
|
||||||
|
forge_template = 3;
|
||||||
|
|
||||||
|
// Mission Settings
|
||||||
|
onLoadIntroTime = 1;
|
||||||
|
onLoadMissionTime = 1;
|
||||||
|
|
||||||
|
// Game type and player count
|
||||||
|
class Header {
|
||||||
|
gameType = FORGE_TRN;
|
||||||
|
minPlayers = 1;
|
||||||
|
maxPlayers = 32;
|
||||||
|
};
|
||||||
|
|
||||||
|
// Respawn Settings
|
||||||
|
respawn = "BASE";
|
||||||
|
respawnButton = 1;
|
||||||
|
respawnDelay = 5;
|
||||||
|
respawnDialog = 0;
|
||||||
|
|
||||||
|
// AI & Debug
|
||||||
|
disableAI = 1;
|
||||||
|
enableTargetDebug = 1;
|
||||||
|
|
||||||
|
// Other Settings
|
||||||
|
cba_settings_hasSettingsFile = 1;
|
||||||
|
corpseManagerMode = 0; // No bodies will be cleaned up
|
||||||
|
allowProfileGlasses = 0; // Disables glasses set in profile being added to player gear
|
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Reference in New Issue
Block a user