Updated naming convention to use FORGE
This commit is contained in:
parent
264c4bc4dc
commit
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@ -1 +1 @@
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// SOF - Basic Settings
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// FORGE - Basic Settings
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@ -20,4 +20,4 @@ class Params {
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#include "configs\paygrades.h"
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#include "configs\paygrades.h"
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#include "configs\stores.h"
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#include "configs\stores.h"
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#include "\@pmcs\userconfig\pmcs_phone.hpp"
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#include "\@forge\userconfig\forge_phone.hpp"
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@ -1,4 +1,4 @@
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class PMCS_CfgBanks {
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class CfgBanks {
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class banks {
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class banks {
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class bank1 {
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class bank1 {
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className = "Land_Atm_01_F";
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className = "Land_Atm_01_F";
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@ -1,4 +1,4 @@
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class PMCS_CfgCpofs {
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class CfgCpofs {
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class cpofs {
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class cpofs {
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class cpof1 {
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class cpof1 {
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className = "Land_MultiScreenComputer_01_olive_F";
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className = "Land_MultiScreenComputer_01_olive_F";
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@ -1,4 +1,4 @@
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class PMCS_CfgGarages {
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class CfgGarages {
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locations[] = {
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locations[] = {
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{"garageAircraft", {4805,8075,0}, 0},
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{"garageAircraft", {4805,8075,0}, 0},
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{"garageArmored", {4805,8075,0}, 0},
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{"garageArmored", {4805,8075,0}, 0},
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@ -1,4 +1,4 @@
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class PMCS_CfgLockers {
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class CfgLockers {
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class lockers {
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class lockers {
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class locker1 {
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class locker1 {
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className = "Box_NATO_Equip_F";
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className = "Box_NATO_Equip_F";
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@ -1,4 +1,4 @@
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class PMCS_CfgPaygrades {
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class CfgPaygrades {
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payGrades[] = {
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payGrades[] = {
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// Army
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// Army
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{"E1", 1000, "Enlisted"},
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{"E1", 1000, "Enlisted"},
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@ -1,4 +1,4 @@
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class PMCS_CfgStores {
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class CfgStores {
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class stores {
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class stores {
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class store1 {
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class store1 {
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className = "Land_CashDesk_F";
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className = "Land_CashDesk_F";
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@ -1,7 +1,7 @@
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// Do not edit this file
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// Do not edit this file
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// Version of mission template
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// Version of mission template
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pmcs_template = 3;
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forge_template = 3;
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// Mission Settings
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// Mission Settings
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onLoadIntroTime = 1;
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onLoadIntroTime = 1;
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@ -1,11 +1,11 @@
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[] call pmcs_client_armory_fnc_initArmory;
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[] call forge_client_arsenal_fnc_initArsenal;
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[] spawn pmcs_client_init_fnc_initPlayer;
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[] spawn forge_client_init_fnc_initPlayer;
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[] spawn pmcs_client_medical_fnc_initMedical;
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[] spawn forge_client_medical_fnc_initMedical;
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[] spawn pmcs_client_phone_fnc_initPhone;
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[] spawn forge_client_phone_fnc_initPhone;
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[] spawn pmcs_client_service_fnc_initService;
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[] spawn forge_client_service_fnc_initService;
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[] spawn pmcs_client_store_fnc_initStore;
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[] spawn forge_client_store_fnc_initStore;
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player addItem "PMCS_Phone";
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player addItem "FORGE_Phone";
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// TODO replace with function
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// TODO replace with function
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[player] call compile preprocessFileLineNumbers "do_not_edit\briefing.sqf";
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[player] call compile preprocessFileLineNumbers "do_not_edit\briefing.sqf";
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@ -1,4 +1,4 @@
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#define PREFIX sof
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#define PREFIX forge
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#define COMPONENT mission
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#define COMPONENT mission
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// Mission
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// Mission
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@ -1,9 +1,9 @@
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// Mission settings - title, description, author etc.
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// Mission settings - title, description, author etc.
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author = "YOUR_NAME, SOF";
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author = "YOUR_NAME, FORGE";
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onLoadName = "MISSION_NAME";
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onLoadName = "MISSION_NAME";
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onLoadMission = "MISSION_SUMMARY";
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onLoadMission = "MISSION_SUMMARY";
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pmcs_type = 0; // 0: Contract, 1: Sub-Contract, 2: Training, 3: Special
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forge_type = 0; // 0: Contract, 1: Sub-Contract, 2: Training, 3: Special
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// Randomization
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// Randomization
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disableRandomization[] = {}; // Disables randomization of units and vehicles based off of variable name or classname
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disableRandomization[] = {}; // Disables randomization of units and vehicles based off of variable name or classname
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@ -5,7 +5,7 @@ enableSaving [false, false];
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addMissionEventHandler ["ExtensionCallback", {
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addMissionEventHandler ["ExtensionCallback", {
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params ["_name", "_function", "_data"];
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params ["_name", "_function", "_data"];
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if (_name isEqualTo "ArmaSOFClient") then {
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if (_name isEqualTo "ArmaFORGEClient") then {
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parseSimpleArray _data call (missionNamespace getVariable [_function, {
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parseSimpleArray _data call (missionNamespace getVariable [_function, {
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hint "Function does not exist!"
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hint "Function does not exist!"
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}]);
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}]);
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@ -1,4 +1,4 @@
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if (isServer || isDedicated) then {
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if (isServer || isDedicated) then {
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true spawn dragonfly_db_fnc_init;
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true spawn dragonfly_db_fnc_init;
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[] call pmcs_server_init_fnc_serverSetup;
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[] call forge_server_init_fnc_serverSetup;
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};
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};
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@ -1,4 +1,4 @@
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#define PREFIX sof
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#define PREFIX forge
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#define COMPONENT mission
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#define COMPONENT mission
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// Version
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// Version
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@ -1 +1 @@
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// SOF - Basic Settings
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// FORGE - Basic Settings
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@ -20,4 +20,4 @@ class Params {
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#include "configs\paygrades.h"
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#include "configs\paygrades.h"
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#include "configs\stores.h"
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#include "configs\stores.h"
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#include "\@pmcs\userconfig\pmcs_phone.hpp"
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#include "\@forge\userconfig\forge_phone.hpp"
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@ -1,4 +1,4 @@
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class PMCS_CfgBanks {
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class CfgBanks {
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class banks {
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class banks {
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class bank1 {
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class bank1 {
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className = "Land_Atm_01_F";
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className = "Land_Atm_01_F";
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@ -1,4 +1,4 @@
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class PMCS_CfgCpofs {
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class CfgCpofs {
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class cpofs {
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class cpofs {
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class cpof1 {
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class cpof1 {
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className = "Land_MultiScreenComputer_01_olive_F";
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className = "Land_MultiScreenComputer_01_olive_F";
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@ -1,4 +1,4 @@
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class PMCS_CfgGarages {
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class CfgGarages {
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locations[] = {
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locations[] = {
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{"garageAircraft", {4805,8075,0}, 0},
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{"garageAircraft", {4805,8075,0}, 0},
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{"garageArmored", {4805,8075,0}, 0},
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{"garageArmored", {4805,8075,0}, 0},
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@ -1,4 +1,4 @@
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class PMCS_CfgLockers {
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class CfgLockers {
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class lockers {
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class lockers {
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class locker1 {
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class locker1 {
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className = "Box_NATO_Equip_F";
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className = "Box_NATO_Equip_F";
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class PMCS_CfgPaygrades {
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class CfgPaygrades {
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payGrades[] = {
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payGrades[] = {
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{"E1", 1000, "Enlisted"},
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{"E1", 1000, "Enlisted"},
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{"E2", 1250, "Enlisted"},
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{"E2", 1250, "Enlisted"},
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@ -1,4 +1,4 @@
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class PMCS_CfgStores {
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class CfgStores {
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class stores {
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class stores {
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class store1 {
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class store1 {
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className = "Land_CashDesk_F";
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className = "Land_CashDesk_F";
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@ -1,7 +1,7 @@
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// Do not edit this file
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// Do not edit this file
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// Version of mission template
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// Version of mission template
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pmcs_template = 3;
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forge_template = 3;
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// Mission Settings
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// Mission Settings
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onLoadIntroTime = 1;
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onLoadIntroTime = 1;
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@ -9,7 +9,7 @@ onLoadMissionTime = 1;
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// Game type and player count
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// Game type and player count
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class Header {
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class Header {
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gameType = PMCS_DA;
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gameType = FORGE_DA;
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minPlayers = 1;
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minPlayers = 1;
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maxPlayers = 32;
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maxPlayers = 32;
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};
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};
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@ -1,11 +1,11 @@
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[] call pmcs_client_armory_fnc_initArmory;
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[] call forge_client_arsenal_fnc_initArsenal;
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[] spawn pmcs_client_init_fnc_initPlayer;
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[] spawn forge_client_init_fnc_initPlayer;
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[] spawn pmcs_client_medical_fnc_initMedical;
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[] spawn forge_client_medical_fnc_initMedical;
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[] spawn pmcs_client_phone_fnc_initPhone;
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[] spawn forge_client_phone_fnc_initPhone;
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[] spawn pmcs_client_service_fnc_initService;
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[] spawn forge_client_service_fnc_initService;
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[] spawn pmcs_client_store_fnc_initStore;
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[] spawn forge_client_store_fnc_initStore;
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player addItem "PMCS_Phone";
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player addItem "FORGE_Phone";
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// TODO replace with function
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// TODO replace with function
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[player] call compile preprocessFileLineNumbers "do_not_edit\briefing.sqf";
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[player] call compile preprocessFileLineNumbers "do_not_edit\briefing.sqf";
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@ -1,4 +1,4 @@
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#define PREFIX sof
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#define PREFIX forge
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#define COMPONENT mission
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#define COMPONENT mission
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// Mission
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// Mission
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@ -1,9 +1,9 @@
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// Mission settings - title, description, author etc.
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// Mission settings - title, description, author etc.
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author = "YOUR_NAME, SOF";
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author = "YOUR_NAME, FORGE";
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onLoadName = "MISSION_NAME";
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onLoadName = "MISSION_NAME";
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onLoadMission = "MISSION_SUMMARY";
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onLoadMission = "MISSION_SUMMARY";
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pmcs_type = 0; // 0: Contract, 1: Sub-Contract, 2: Training, 3: Special
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forge_type = 0; // 0: Contract, 1: Sub-Contract, 2: Training, 3: Special
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// Randomization
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// Randomization
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disableRandomization[] = {}; // Disables randomization of units and vehicles based off of variable name or classname
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disableRandomization[] = {}; // Disables randomization of units and vehicles based off of variable name or classname
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@ -15,7 +15,7 @@ addMissionEventHandler ["ExtensionCallback", {
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addMissionEventHandler ["ExtensionCallback", {
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addMissionEventHandler ["ExtensionCallback", {
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params ["_name", "_function", "_data"];
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params ["_name", "_function", "_data"];
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if (_name isEqualTo "ArmaSOFClient") then {
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if (_name isEqualTo "ArmaFORGEClient") then {
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parseSimpleArray _data call (missionNamespace getVariable [_function, {
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parseSimpleArray _data call (missionNamespace getVariable [_function, {
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hint "Function does not exist!"
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hint "Function does not exist!"
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}]);
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}]);
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@ -1,4 +1,4 @@
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if (isServer || isDedicated) then {
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if (isServer || isDedicated) then {
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true spawn dragonfly_db_fnc_init;
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true spawn dragonfly_db_fnc_init;
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[] call pmcs_server_init_fnc_serverSetup;
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[] call forge_server_init_fnc_serverSetup;
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};
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};
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@ -1,4 +1,4 @@
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#define PREFIX sof
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#define PREFIX forge
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#define COMPONENT mission
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#define COMPONENT mission
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// Version
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// Version
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@ -1 +1 @@
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// SOF - Basic Settings
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// FORGE - Basic Settings
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@ -20,4 +20,4 @@ class Params {
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#include "configs\paygrades.h"
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#include "configs\paygrades.h"
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#include "configs\stores.h"
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#include "configs\stores.h"
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#include "\@pmcs\userconfig\pmcs_phone.hpp"
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#include "\@forge\userconfig\forge_phone.hpp"
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@ -1,4 +1,4 @@
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class PMCS_CfgBanks {
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class CfgBanks {
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class banks {
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class banks {
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class bank1 {
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class bank1 {
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className = "Land_Atm_01_F";
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className = "Land_Atm_01_F";
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@ -1,4 +1,4 @@
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class PMCS_CfgCpofs {
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class CfgCpofs {
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class cpofs {
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class cpofs {
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class cpof1 {
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class cpof1 {
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className = "Land_MultiScreenComputer_01_olive_F";
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className = "Land_MultiScreenComputer_01_olive_F";
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@ -1,4 +1,4 @@
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class PMCS_CfgGarages {
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class CfgGarages {
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locations[] = {
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locations[] = {
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{"garageAircraft", {4805,8075,0}, 0},
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{"garageAircraft", {4805,8075,0}, 0},
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{"garageArmored", {4805,8075,0}, 0},
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{"garageArmored", {4805,8075,0}, 0},
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class PMCS_CfgLockers {
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class CfgLockers {
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class lockers {
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class lockers {
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class locker1 {
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class locker1 {
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className = "Box_NATO_Equip_F";
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className = "Box_NATO_Equip_F";
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class PMCS_CfgPaygrades {
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class CfgPaygrades {
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payGrades[] = {
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payGrades[] = {
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{"E1", 1000, "Enlisted"},
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{"E1", 1000, "Enlisted"},
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{"E2", 1250, "Enlisted"},
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{"E2", 1250, "Enlisted"},
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class PMCS_CfgStores {
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class CfgStores {
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class stores {
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class stores {
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class store1 {
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class store1 {
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className = "Land_CashDesk_F";
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className = "Land_CashDesk_F";
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@ -1,7 +1,7 @@
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// Do not edit this file
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// Do not edit this file
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// Version of mission template
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// Version of mission template
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pmcs_template = 3;
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forge_template = 3;
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// Mission Settings
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// Mission Settings
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onLoadIntroTime = 1;
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onLoadIntroTime = 1;
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@ -1,11 +1,11 @@
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[] call pmcs_client_armory_fnc_initArmory;
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[] call forge_client_arsenal_fnc_initArsenal;
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[] spawn pmcs_client_init_fnc_initPlayer;
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[] spawn forge_client_init_fnc_initPlayer;
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[] spawn pmcs_client_medical_fnc_initMedical;
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[] spawn forge_client_medical_fnc_initMedical;
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[] spawn pmcs_client_phone_fnc_initPhone;
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[] spawn forge_client_phone_fnc_initPhone;
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[] spawn pmcs_client_service_fnc_initService;
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[] spawn forge_client_service_fnc_initService;
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[] spawn pmcs_client_store_fnc_initStore;
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[] spawn forge_client_store_fnc_initStore;
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player addItem "PMCS_Phone";
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player addItem "FORGE_Phone";
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// TODO replace with function
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// TODO replace with function
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[player] call compile preprocessFileLineNumbers "do_not_edit\briefing.sqf";
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[player] call compile preprocessFileLineNumbers "do_not_edit\briefing.sqf";
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@ -1,4 +1,4 @@
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#define PREFIX sof
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#define PREFIX forge
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#define COMPONENT mission
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#define COMPONENT mission
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// Mission
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// Mission
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@ -1,9 +1,9 @@
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// Mission settings - title, description, author etc.
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// Mission settings - title, description, author etc.
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author = "YOUR_NAME, SOF";
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author = "YOUR_NAME, FORGE";
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onLoadName = "MISSION_NAME";
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onLoadName = "MISSION_NAME";
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onLoadMission = "MISSION_SUMMARY";
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onLoadMission = "MISSION_SUMMARY";
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pmcs_type = 0; // 0: Contract, 1: Sub-Contract, 2: Training, 3: Special
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forge_type = 0; // 0: Contract, 1: Sub-Contract, 2: Training, 3: Special
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// Randomization
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// Randomization
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disableRandomization[] = {}; // Disables randomization of units and vehicles based off of variable name or classname
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disableRandomization[] = {}; // Disables randomization of units and vehicles based off of variable name or classname
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@ -5,7 +5,7 @@ enableSaving [false, false];
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addMissionEventHandler ["ExtensionCallback", {
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addMissionEventHandler ["ExtensionCallback", {
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params ["_name", "_function", "_data"];
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params ["_name", "_function", "_data"];
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if (_name isEqualTo "ArmaSOFClient") then {
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if (_name isEqualTo "ArmaFORGEClient") then {
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parseSimpleArray _data call (missionNamespace getVariable [_function, {
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parseSimpleArray _data call (missionNamespace getVariable [_function, {
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hint "Function does not exist!"
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hint "Function does not exist!"
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}]);
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}]);
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@ -1,4 +1,4 @@
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if (isServer || isDedicated) then {
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if (isServer || isDedicated) then {
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true spawn dragonfly_db_fnc_init;
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true spawn dragonfly_db_fnc_init;
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[] call pmcs_server_init_fnc_serverSetup;
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[] call forge_server_init_fnc_serverSetup;
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};
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};
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@ -1,4 +1,4 @@
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#define PREFIX sof
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#define PREFIX forge
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#define COMPONENT mission
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#define COMPONENT mission
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// Version
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// Version
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