xpdb/addons/utils/functions/fnc_addUnitToVehicle.sqf
Jacob Schmidt 1b6b825653
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#include "script_component.hpp"
/*
* Function: xpdb_utils_fnc_addUnitToVehicle
* Author: NikolaiF90, J.Schmidt
* Edit: 07.27.2024
* Copyright © 2024 NikolaiF90, J.Schmidt, All rights reserved
*
* Do not edit without permission!
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivative 4.0 International License.
* To view a copy of this license, vist https://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to Creative Commons,
* PO Box 1866, Mountain View, CA 94042
*
* [Description]
* Assigns a unit to a specific role in a vehicle.
*
* Arguments:
* 0: Unit object <OBJECT> (default: nil)
* 1: Data of vehicle and role to assign <ARRAY> (default: nil)
*
* Return Value:
* N/A
*
* Examples:
* [_unit, _vehicleData] call xpdb_utils_fnc_addUnitToVehicle
*
* Public: Yes
*/
params [["_unit", nil, [objNull, 0, [], sideUnknown, grpNull, ""]], ["_vehicleData", nil, [createHashMap]]];
private _vehAssgnID = 0;
private _vehRoleArr = [];
if (isNil "_unit") exitWith { [EGVAR(db,debug), "xpdb_utils_fnc_addUnitToVehicle", "No unit to assign role in vehicle", false] call DFUNC(debug); };
[EGVAR(db,debug), "xpdb_utils_fnc_addUnitToVehicle", format ["Adding '%1' to vehicle...", _unit], false] call DFUNC(debug);
if ((count _vehicleData) <= 1) exitWith { [EGVAR(db,debug), "xpdb_utils_fnc_addUnitToVehicle", format ["'%1' has no vehicle", _unit], false] call DFUNC(debug); };
{
private _key = _x;
private _value = _vehicleData get _key;
switch (_key) do {
case "id": { _vehAssgnID = _value };
case "role": { _vehRoleArr = _value };
};
} forEach keys _vehicleData;
waitUntil { (count EGVAR(db,vehs)) > 0 };
private _vehInst = [_vehAssgnID] call EFUNC(helpers,findAssignedVeh);
if (!(isNil "_vehInst") && !(isNil "_vehRoleArr")) then {
private _role = _vehRoleArr # 0;
switch (_role) do {
case "driver": {
_unit moveInDriver _vehInst;
};
case "gunner": {
_unit moveInGunner _vehInst;
};
case "cargo": {
private _cargoIndex = _vehRoleArr # 1;
_unit moveInCargo [_vehInst, _cargoIndex];
};
case "commander": {
_unit moveInCommander _vehInst;
};
case "turret": {
private _turretPath = _vehRoleArr # 2;
_unit moveInTurret [_vehInst, _turretPath];
};
};
};
[EGVAR(db,debug), "xpdb_utils_fnc_addUnitToVehicle", "Added unit to vehicle.", false] call DFUNC(debug);