48 lines
1.4 KiB
Plaintext
48 lines
1.4 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Function: xpdb_db_fnc_config
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* Author: NikolaiF90, J.Schmidt
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* Edit: 07.27.2024
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* Copyright © 2024 NikolaiF90, J.Schmidt, All rights reserved
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*
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* Do not edit without permission!
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*
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* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivative 4.0 International License.
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* To view a copy of this license, vist https://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to Creative Commons,
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* PO Box 1866, Mountain View, CA 94042
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*
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* [Description]
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* Configuration for XPDB_ARMADBCORE.
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*
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* Arguments:
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* N/A
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*
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* Return Value:
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* N/A
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*
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* Examples:
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* [] call xpdb_db_fnc_config
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*
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* Public: Yes
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*/
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EGVAR(db,debug) = ["DEBUG_MODE", 0] call BFUNC(getParamValue);
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if (EGVAR(db,debug) == 1) then { EGVAR(db,debug) = true; } else { EGVAR(db,debug) = false; };
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[EGVAR(db,debug), "xpdb_db_fnc_config", format ["Configuring '%1'...", Scenario_Name], true] call EFUNC(utils,debug);
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EGVAR(db,host) = player;
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EGVAR(db,prefix) = "XPDB_ARMAEXPDB";
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EGVAR(db,saveInterval) = 600;
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EGVAR(db,conts) = [];
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EGVAR(db,slots) = [];
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EGVAR(db,vars) = [];
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EGVAR(db,vehs) = [];
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EGVAR(db,native) = ["NATIVE_MODE", 1] call BFUNC(getParamValue);
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if (EGVAR(db,native) == 1) then { EGVAR(db,native) = true; } else { EGVAR(db,native) = false; };
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EGVAR(db,configDone) = true;
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[EGVAR(db,debug), "xpdb_db_fnc_config", format ["Finished configuring '%1'.", Scenario_Name], true] call EFUNC(utils,debug); |