6 Commits

Author SHA1 Message Date
fd737528ba Everything has been pushed to c# no longer using python for this project. this c# version is much more stable and faster. there is a prototype chunked version as well and goals to have multithreaded as everything is still single threaded. 2026-03-10 13:53:08 -05:00
c225632aac laid out and done like most of the ground work
to reorganize the Physics Engine
so that it'll be friendly to others to read.
2024-12-31 01:50:07 -06:00
28653ec606 Minor hotfix not much was changed since
Massive changes
2024-12-27 10:34:49 -06:00
986750c722 Massive changes to the repository have been made.
feat: Performance optimizations and UI improvements

- Added dormant state tracking for static particles
- Fixed settings menu particle spawn overlap
- Optimized particle batch processing
- Added brush cursor visualization
- Improved UI interaction zones
- Enhanced gas particle effects
- Added glow toggle functionality disabled by default due to performance impact
- Fixed particle rendering issues
- Debug Overlay Disabled by default
- FPS counter added semi seperate from Debug Overlay, Turn this one off when using Debug Overlay
- Improved particle rendering performance

Performance improvements focus on reducing unnecessary calculations for static particles while maintaining core simulation mechanics. UI changes prevent unwanted particle spawning during menu interactions.
2024-12-27 07:39:31 -06:00
33404edcc1 README Updated to try to reflect current state
Controls and Current Features added listing
Working, Partial, Not Working/Implementated.
Key bindings was added in the last commit

Current Features of Readme is incomplete
and isn't fully reflecting what works and doesn't.
2024-12-26 19:40:31 -06:00
021036f5f4 added LICENSE
added README.md
2024-12-26 05:02:16 -06:00