client/addons/locker/README.md
Jacob Schmidt 21beefe668 feat: Enhance documentation and update variable names
This commit introduces several enhancements to the Forge client, including improved documentation for the Garage and Locker modules, updates to variable names for consistency, and additions to the .gitignore file.

The following changes were made:

- **Garage and Locker Modules:** Added comprehensive README.md files to the Garage and Locker modules, providing overviews, dependency information, author details, feature descriptions, event handler usage, debugging instructions, and version information.
- **Variable Name Consistency:** Updated variable names in `fnc_playerDBSave.sqf` and `fnc_firstLogin.sqf` to use the `FORGE_PayGrade` constant instead of `Paygrade` for consistency with the Forge naming conventions.
- **.gitignore:** Added `/api` to the .gitignore file to exclude the Forge API directory from version control.
2025-04-05 16:51:53 -05:00

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Markdown

# Forge Locker Module
## Overview
The Locker module provides a comprehensive equipment management system for the Forge client. It includes features for storing, equipping, and managing player gear in a secure locker system.
## Dependencies
- forge_client_main
## Authors
- J. Schmidt
- Creedcoder
- IDSolutions
## Features
### Locker System
1. **Locker Initialization** (`fnc_initLocker.sqf`)
- Initializes the locker system
- Sets up necessary configurations and storage structures
2. **Locker Interface** (`fnc_openLocker.sqf`)
- Opens the locker user interface
- Provides access to equipment management functions
3. **Equipment Management**
- **Store Gear** (`fnc_storeGear.sqf`)
- Handles equipment storage in locker
- **Equip Gear** (`fnc_equipGear.sqf`)
- Manages equipment equipping from locker
- **Fetch Locker** (`fnc_fetchLocker.sqf`)
- Retrieves locker contents and information
- **Fetch Player** (`fnc_fetchPlayer.sqf`)
- Retrieves player equipment information
## Event Handlers
The module uses several event handlers for initialization and execution:
- `XEH_preInit.sqf`: Pre-initialization setup
- `XEH_postInit.sqf`: Post-initialization tasks
- `XEH_preStart.sqf`: Pre-start configuration
- `XEH_postInit_client.sqf`: Client-specific post-initialization
- `XEH_preInit_server.sqf`: Server-specific pre-initialization
## Usage
To use the locker module:
1. Ensure the module is properly loaded in your mission
2. Access the locker through the provided UI
3. Manage equipment using the appropriate functions
4. Monitor equipment status and storage
## Debugging
Debug mode can be enabled by uncommenting the following in `script_component.hpp`:
```cpp
#define DEBUG_MODE_FULL
```
## Version Information
Version information is managed through the main Forge client system configuration.